|
|
|
|
|
May 1st, 2008, 04:34 PM
|
|
Major
|
|
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
|
|
Re: OT - \"forbidden weapon\" question
Quote:
Immortal I-see-it-so argument? I'm not familiar with that one.
|
It sounds like this: I'm the painter, I see it so. Usually given than someone says that in reality something doesn't look like what was drawn. Also quite usable for writers.
As for your mod, you asked for opinions. If you meant from the beginning that something-or-other was never meant to be in your mod, it would be better if you would list these from the beginning.
And about no place for this discussion - possibly you would kindly list THE place for it?
|
May 1st, 2008, 05:48 PM
|
Private
|
|
Join Date: Jan 2008
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT - \"forbidden weapon\" question
I don't suppose we could give the Woodsman/Huntsman troop a short-ranged armor-piercing bow, could we?
I guess the idea would be to give Man a way of offsetting the weaknesses of the longbowmen that would require the player to think for them to be useful. You could waylay expensive troops so that your longbowmen on the battle lines wouldn't have to deal with them, or you could put them up close to take out enemy heavies, hopefully without dying in the process.
|
May 2nd, 2008, 10:43 AM
|
Sergeant
|
|
Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
|
|
Re: OT - \"forbidden weapon\" question
bogarus needs another sacred, their current sacred can be used in unique ways but you need a lot of them, and on the battle field they are just cannon fodder
|
May 2nd, 2008, 11:53 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: OT - \"forbidden weapon\" question
The weaknesses of the longbowmen????
The weaknesses of the longbowmen????
plz ignore sawyer
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
May 2nd, 2008, 12:51 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: OT - \"forbidden weapon\" question
Longbowmen do have weaknesses. Pythian infantry kick the crap out of them for instance.
|
May 2nd, 2008, 01:20 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: OT - \"forbidden weapon\" question
sure but to give a nation with the strongest archery in the game even stronger archery options is kinda strange.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
May 2nd, 2008, 06:38 PM
|
Private
|
|
Join Date: Jan 2008
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT - \"forbidden weapon\" question
Meh. Archery isn't going to win any games. Make the archers exorbitant and give them a very short range so that alone they'll only be able to get one shot on their targets before they're engaged in melee, and make them suck at melee.
As much as I love longbowmen they're near-powerless against heavy troops until you research and empower up to flaming arrows. It would be interesting to see what happens when we give Man a hard-to-use solution to this.
Maybe it's not a good idea, but I'd like to see it play out, I guess.
|
May 2nd, 2008, 06:44 PM
|
|
Major
|
|
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
|
|
Re: OT - \"forbidden weapon\" question
BTW, "short-range AP bow" would be absolutly no help against tower shields...
On Bogarus - I've heard that currently MA factions are discussed. For Bogarus I made special mod splitting this nation into 2, which can be downloaded. However, it's not finished & currently has no graphics. Will probably be updated soon & I will mention some of its ideas here when the discussion will move to LA factions.
|
May 7th, 2008, 03:34 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: OT - \"forbidden weapon\" question
MA Arcoscephale
Slingers based on Rhodes?
Archers based on cretans?
MA Mictlan
Recruitable atlatl (double range jav) armed infantry
Serpent/snake warrior sacreds? With poison res obviously
MA Eriu
Firbolg Fian � heroic elite firbolg with forest survival, standard (3), javs/melee
Gallowglass � foreign humans with axe + heavyish armour
Milisian kern � armed with darts (lighter javs with longer range)
MA Man
Forester recruitable � hatchet, dagger, shortbow, medium armour, forest survival, patrolbonus 1, stealth, animal awe 0/1 (also give animal awe to forester leader). Backstory is that they were formed to protect Man from invaders, brigands, rampaging animals and beasts, as well as raid the enemy to pre-empt attacks. A real all-rounder with no great strength or weakness.
Possibly wolfhounds? Non stealthy, patrolbonus 1, +1 supply, forestsurvival, similar stats to wolf. Could be summoned by a commander, recruitable, or a nature summon.
MA Marignon
Justicar � religious guards/police with fire res, good armour, mace + shield (sacred or not?) wear robes of their religious order over their armour
MA Machaka
Cheaper sacred troop? Leopard / Hyena warrior cults might be interesting, but anything sacred would certainly have to be related to spiders
MA Caelum
A hybrid missile / melee troop of some sort � might actually be used well by AI if given ammo of 2 or 3 � will fire off all ammo then attack
MA Ulm
Arbalest+tower shield �pavise� unit?
Ulmish �Militia� � very different from most militia, expected to hold off enemies until the slow moving regular Ulmish forces can arrive, so have to be less crap. Medium armour and halberds � even have fort def bonus of 1. All for a low gold price and (relative to other ulmish) low resources too.
EA Tirnanog
Attacotti berserker � A primitive tribe of naked berserk cannibals released in battle by the tuatha � they are like gladiators in that they are usable for only one battle?
Chariot � light/small, driver+jav chucker, not a trampler?
Spell ideas
A fireball that when it lands summons a small fire elemental � could be an excellent spell for abysia
Marignon � a holy/fire advanced version of bonds of fire � trial of fire, test of faith etc � can also throw in a panic effect or fear effect for extra synergy
W/D � Chilling bolt � frost bolt + fear effect, high prec
Spells that immobilise + cloud effects. You could have bonds of fire + sulfur cloud, tangle vines + leeching darkness (could be a great one for pangaea)
Earth gem using teleport spell � Agartha?
Battlefield wide resist elements � TC?
|
May 8th, 2008, 12:20 AM
|
Private
|
|
Join Date: Sep 2007
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT - \"forbidden weapon\" question
I made this for EA Mictlan, but maybe it would fit MA too. A were jaguar (commander). I gave him the ability to shapechange at will into a jaguar. The description: "Some Jaguar Warriors remain forever in their half-jaguar form and loose their ability to turn back to human form. These rare warriors are taken to the temple and trained as priests and leaders to command the other Jaguar Warriors. They may shapechange at will into a true jaguar, and use this ability when they need to be stealthy."
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|