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  #51  
Old February 7th, 2008, 11:31 AM

CUnknown CUnknown is offline
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Default Re: Swarm 2.5

Added links to the first post for map and mod.
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  #52  
Old February 8th, 2008, 12:03 AM

jeffr jeffr is offline
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Default Re: Swarm 2.5

Pan uploaded.
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  #53  
Old February 8th, 2008, 07:12 AM

Micah Micah is offline
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Default Re: Swarm 2.5

I'm in
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  #54  
Old February 8th, 2008, 11:23 AM

CUnknown CUnknown is offline
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Default Re: Swarm 2.5

We are waiting on Abysia and QM, if he still wants to play.
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  #55  
Old February 8th, 2008, 03:52 PM

CUnknown CUnknown is offline
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Default Re: Swarm 2.5

QM is bailing on us! Nooo..

Also, he says that there are apparently some bugs in CB mod 1.2.. he says that version 1.21 will be out soon ... ... ...

I am asking him if 1.2 is playable. If it is, we will just accept the bugs, I think.
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  #56  
Old February 8th, 2008, 05:56 PM

AlgaeNymph AlgaeNymph is offline
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Default Re: Swarm 2.5

How will we get turn updates?
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  #57  
Old February 8th, 2008, 08:03 PM

CUnknown CUnknown is offline
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Default Re: Swarm 2.5

This is a server game.

My ip = 97 dot 81 dot 77 dot 39

Port = 2000

The server will upload the turn to you.
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  #58  
Old February 8th, 2008, 09:54 PM

AlgaeNymph AlgaeNymph is offline
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Default Re: Swarm 2.5

I meant how will we be notified when the timer has run out and a new turn begins?
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  #59  
Old February 8th, 2008, 11:44 PM

IndyPendant IndyPendant is offline
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Default Re: Swarm 2.5

Essentially? We're not.

There is a timer displayed when you connect to check your turn though.
__________________
MP Guide to MA Ermor
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  #60  
Old February 8th, 2008, 11:50 PM
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archaeolept archaeolept is offline
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Default Re: Swarm 2.5

you can use wraithlord's little app "py_eye_gui" to check out the status of any of your games. the user interface isn't the most polished, but it works nicely
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