.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #51  
Old June 21st, 2007, 08:02 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Death ~ Fame

Bother downloading it DigitalSin! Lots of good changes.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #52  
Old June 21st, 2007, 08:04 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Death ~ Fame

> which i cant be bothered downloading

Why? There is nothing wrong with Eriu.
__________________
www.illwinter.com
Reply With Quote
  #53  
Old June 21st, 2007, 08:32 AM

Saxon Saxon is offline
Captain
 
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
Saxon is on a distinguished road
Default Re: Death ~ Fame

Mugabe stopped surprising the world a while back� However, you do give me some ideas about renaming certain commanders!
Reply With Quote
  #54  
Old June 21st, 2007, 08:39 AM

DigitalSin DigitalSin is offline
Corporal
 
Join Date: May 2007
Location: Sydney, NSW
Posts: 173
Thanks: 9
Thanked 0 Times in 0 Posts
DigitalSin is on a distinguished road
Default Re: Death ~ Fame

Just..lazy
Plus, as I said, I like my heroically tough Anthrax
Plus I wanna see more of him
__________________
My dragon collection!
Reply With Quote
  #55  
Old June 21st, 2007, 04:04 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Death ~ Fame

Kristoffer, although I agree with you about how some units are "naturals", even "elementals" for what they do, carved in stone, and others being unpredictible surprises, maybe the way experience and growth of units in the game could be expanded a bit?

I personally find a lot of pleasure in watching a favorite unit evolve, over a long game, and I think there's more that could be done for long games.

A couple ideas for this are:
A blood/nature spell similar to Crossbreeding that, instead of creating a new unit, causes an existing unit to randomly mutate. It wouldn't alter the core chassis, but it could add extra abilities, hp, bodyparts, increased stats, etc. and it can also hurt a unit-cause afflictions, disease, lower the unit's lifespan, movement, kill the unit outright, etc. affected by luck.

It would be cool not only to cast it on your own units, if you have high luck scales, but to capture an enemy's unit in an MP and then cast the spell on the unit detrimentally, when you have bad luck, and send it back all deformed and useless, as a message.

Another good spell would be one that just gave a unit greater power, without having to cast Wish. Maybe a spell that greatly ages a unit, making some that would naturally grow more powerful over time, become a more powerful unit, and others to wither into dust.

I don't know about you, but I like the idea of double-edged magic.

Thirdly, I think the experience system itself could be expanded a bit, not necessarily to make it more D&D'ish, but still to allow some choices to be made about some units, to personalize them and customize them to whatever strategy you happen to be using. Maybe experience stars that a unit has earned could be "spent" on things? So that you'd end up with maybe a better unit, but that unit has less experience in his/her/it's new "role".

Finally, even units that you know who they are and what they're going to do, maybe they can still develope an occasional 'quirk' or become stronger than they started out over time. Not to change their basic nature, but to qualify/diversify it, and give those "elemental" units more *dynamic* personality.

Just a few thoughts from a Dom3 fanatic
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #56  
Old June 23rd, 2007, 01:55 AM

Saxon Saxon is offline
Captain
 
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
Saxon is on a distinguished road
Default Re: use of bane lords

Parcelt,

I tried out a Wraith Lord last night. They really are pretty amazing. If you have not tried one, I highly recommend it.

I sent him off on what I thought was a suicide mission so I could look at the death bonus. He cast Soul Vortex and ended up gaining hit points throughout the battle, rather than losing them. The enemy eventually fled and I had an undersea province I was not expecting. Great fun, try them out!
Reply With Quote
  #57  
Old June 25th, 2007, 05:15 PM

parcelt parcelt is offline
Corporal
 
Join Date: Jun 2007
Posts: 179
Thanks: 0
Thanked 0 Times in 0 Posts
parcelt is on a distinguished road
Default Re: use of bane lords

Sounds good!

I don't have wraith lords yet but only a few turns away. Are they amphibious too or did you give him some item so he could go underwater?

What paths do you need for Soul Vortex?
Reply With Quote
  #58  
Old June 26th, 2007, 07:16 PM

Loren Loren is offline
First Lieutenant
 
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
Loren is on a distinguished road
Default Re: use of bane lords

Quote:
parcelt said:
Sounds good!

I don't have wraith lords yet but only a few turns away. Are they amphibious too or did you give him some item so he could go underwater?

What paths do you need for Soul Vortex?
I just tried wraith lords a few days ago. Even with soul vortex they kept getting killed but they just return to the capital and I can send them out again. They were collecting afflictions but I don't know if it mattered, I got a dominion win soon after I started using them.

Soul Vortex is pretty high level, Alteration I think.
Reply With Quote
  #59  
Old June 26th, 2007, 07:18 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: use of bane lords

IIRC Soul vortex is a level 6-7 alteration spell requiring 3 levels of death magic(which wraithlords have).
What were your wraithlords dying to Loren?
Reply With Quote
  #60  
Old June 28th, 2007, 11:28 PM

Loren Loren is offline
First Lieutenant
 
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
Loren is on a distinguished road
Default Re: use of bane lords

Quote:
Shovah32 said:
IIRC Soul vortex is a level 6-7 alteration spell requiring 3 levels of death magic(which wraithlords have).
What were your wraithlords dying to Loren?
I don't remember.

I'm thinking that the Soul Vortexes bleed each other's health also.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.