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October 15th, 2007, 03:21 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Black Tome
Those are maps, actually, and yes, few exist. I'm not sure if anyone has a 3.10 version not including workarounds (I use a mod to simplify my own use, but would have to provide the mods or it wouldn't work).
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October 15th, 2007, 07:47 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
Thanks: 0
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Re: Black Tome
So is there any easy way I can look at all of the units and their stats for DOM3?
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October 15th, 2007, 11:54 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Black Tome
Quote:
ioticus said:
So is there any easy way I can look at all of the units and their stats for DOM3?
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Check the link from Edi's signature for his 3.10_database... or search the forums for the all units view map where you start the game as middle era Pythium.
__________________
There can be only one.
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October 16th, 2007, 12:40 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
Thanks: 0
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Re: Black Tome
Thanks, I found the map posted by PDF. When I view the units I notice the devils that were listed in Edi's stat fix list as being wrong do have their magic power. Why is that?
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October 21st, 2007, 08:13 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Black Tome
Ok, my hard drive is deepfried, so I won't be able to update my mod for some time, so it might as well be added to the mod list, and I'll work on it as soon as I'm able to-which probably won't be for atleast a year or 2, because my computer is so old that I need to buy a whole new one.
So if you want to, go ahead and list F'thaqqua, since it's as complete as it's going to be for quite some time.
__________________
You've sailed off the edge of the map--here there be badgers!
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October 31st, 2007, 10:34 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Alugra
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
Early age nation mod
Name: Alugra, City of Wonders
Author: Burnsaber
Descr: A nation of magically altered humans with superhuman abilities. Recruitable mages aren�t really powerful, but this can be offset by using a cheap national Gift of Reason on your recruitable superhuman troops, who have magical picks and other abilities only useable by commanders. Magic is very diverse, but mages with high skill in single path are rare. Will be (eventually) balanced to vanilla.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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November 6th, 2007, 06:26 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Alugra
I've just updated the Mod List, but I'm probably missing some stuff. The volume of mods has become almost overwhelming now, I must say. I will probably add a few more I missed to it tonight.
Anyway, I've been thinking recently about mod ratings. There was a thread about this before and it seemed some people were quite strongly anti such a grading or ranking system.
http://www.shrapnelcommunity.com/thr...=&fpart=1&vc=1
However with such a huge quantity of mod nations in particular, I feel like people could do with some kind of guide to which are the best on offer and which might not be worth their time. I think we can all agree that mods vary in quality.
On the other hand, this is a mod list and I believe it should remain objective and factual. I try to keep my own opinions out of it as much as possible.
With all this said, I am going to make a mod review thread, where people can freely express their opinions on various mods and present their favourites. If people don't use this thread, it's a sign that ratings and rankings are not the way to go. If they do, then that's gravy.
I am also going to make a modder profile section in the mod list, introducing some of the people that inhabit this subforum :]
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November 6th, 2007, 08:57 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Alugra
I would appreciate it if you added the Better Independents mod to the "Other" section. It can be easily found through the link in my sig, but having it listed would be nice. Some people obviously liked it and it has seen some use. Now that it also comes in a 3-in-1 package that allows choice of which one to use, it's about as good as it's going to be.
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November 6th, 2007, 09:21 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Alugra
Cool I'll stick it in there now. I just managed to miss it the last couple of times I updated, nothing intentional :]
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November 6th, 2007, 01:08 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: Alugra
Thank you for updating the list Sombre. This list makes it easy for me to find the mods when I need to update them.
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