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  #51  
Old January 30th, 2007, 11:14 PM

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Default Re: 10 player hosted middle era slower game

The solaris equipment ? uhmn...what is that ?

edit: there seems to be a new patch out
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  #52  
Old January 31st, 2007, 02:06 PM
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Default Re: 10 player hosted middle era slower game

Quote:
tibbs said:

but the one bright spot is my uber assasin takes on Abysia's Anethemant and 5 bodyguards and takes them all down, to chinatown!
Yeah, damn bastard
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  #53  
Old January 31st, 2007, 02:50 PM
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Default Re: 10 player hosted middle era slower game

Quote:
Amhazair said:
Quote:
tibbs said:

but the one bright spot is my uber assasin takes on Abysia's Anethemant and 5 bodyguards and takes them all down, to chinatown!
Yeah, damn bastard
Hey tibbs, any chance of you giving details of your uber assasin?
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  #54  
Old January 31st, 2007, 03:17 PM
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Default Re: 10 player hosted middle era slower game

Is there by any chance anyone in the game willing and able to forge a pair of earth boots and/or a thistle mace for Abyisia?
For some weird reason I don't believe Ulm's offer from several turns ago to exchange magical items still holds.
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  #55  
Old January 31st, 2007, 03:22 PM
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Default Re: 10 player hosted middle era slower game

Quote:
Evilhomer said:
The solaris equipment ? uhmn...what is that ?

A very nice set of items you can find on a random? indy commander, I'm not sure if you can attain it by other means exept wish.
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  #56  
Old January 31st, 2007, 03:31 PM
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Default Re: 10 player hosted middle era slower game

You are correct Amhazair. The Solaris equipment on my 10 dominion Virtue gave her awe +12! I hope to be able to get some of it back, but I won't hold my breath.

So, when will the host upgrade so we can?
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  #57  
Old January 31st, 2007, 03:44 PM

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Default Re: 10 player hosted middle era slower game

Im guessing you sent the virtue against some undead or such that cared little for the awe effect ?

edit: I took this turn using the 3.04 patch, mayb its best if we all do that and upgrade the game next turn ?
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  #58  
Old January 31st, 2007, 04:48 PM
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Default Re: 10 player hosted middle era slower game

Yes, it was undead. I knew better, yet I got careless.
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  #59  
Old January 31st, 2007, 04:49 PM
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Default Re: 10 player hosted middle era slower game

Quote:
Evilhomer said:
Im guessing you sent the virtue against some undead or such that cared little for the awe effect ?

edit: I took this turn using the 3.04 patch, mayb its best if we all do that and upgrade the game next turn ?
This is what normally happens.
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  #60  
Old January 31st, 2007, 06:47 PM

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Default Re: 10 player hosted middle era slower game

Server seems to be down
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