Finally tried out this mod, plays really well. Terrible early game, but with a rainbow pretender and some lucky indy shots it can do almost anything anyone else can. Research was really really slow till I got some boosters up, upkeep gets pretty brutal if heavy hunting.
Once mid game (or late early) hits and you've got dousing rods and nightmares it completely changes and they start to dominate easily.
I like the doom horror heroes, really help out on early expansion...then poof gone. Got umor and rarku(?) this last game, got me at least to keeping up with the AI until my blood economy started flowing.
My game was a bit odd, played the inf. sands map with tons of wastelands, which were great for hunting. Not a furious income but less of a hit to shut one down. Also made my smaller elite armies more viable. The biggest impact was probably finding the 40% blood site right next to my cap. Unfortunately now I've got all apaths covered, good income on all gems and nice armies....its too easy
The summons are pretty overpowered imo. Even the knight at 7 slaves will take out indy's no prob. 1 or 2 of almost any of the summons above the first will act as huge thugs for a small army, allowing them to take out much larger armies even without battle magic. Don't get me wrong, I like the idea of powerful summons I just think they should cost more.
Is there something wrong with the keda beast summon? I couldn't move mine at all.