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September 17th, 2006, 12:47 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE V demo Interface
Everybody I know says the UI is bad, we just need to convince Aaron to fix it.
I hope most people can see that there is a good game underneath that UI and those stock datafiles.
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Things you want:
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September 17th, 2006, 01:07 PM
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Private
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Join Date: Jan 2006
Location: Lancaster, PA
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Re: SE V demo Interface
Hey guys, I just spent FRI/SAT playing the demo.
I really like the fresh new look of the UI but that's cosmetic. Since it was a demo It's barely a taste of what I hope the full one will be.
One major suggestion: Give the option for SE4 style system maps (with enhanced animated planets fo course). Reason: I couldn't see anything if a ship was posted there!!!
I prefer the 2D view but had to move my view to see what was underneath it if I forgot from playing and managign my fleets... Please go back to the old icon system that didn't obscure views so much. Or at least give it as an option.
I couldn't see any ground features cause soon as I tried an invasion the game crashed. I had been attacked in space 5-6 times and wanted some payback but not in space. I dunno what teh issure was, my units moved to the planet hex and boom CTD...
Clearly IMHO this is not ready for an October Release. More testing seems to be in order.
BTW has anyone modded the Demo? Just curious...
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"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"
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September 17th, 2006, 01:33 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: SE V demo Interface
One very important note on the UI: Right click is your new best friend.
Take the construction que screen. In SE4 you had buttons on the right to select rate/usage/cargo/etc. In SE5, you have to go to the Layouts screen to do the same thing. A problem, right?
Right click on any of the tabs at the top and a drop-down menu will appear with all the options from BOTH the filter tab and the Layout tab. One more click than SE4, much less mouse movement and a hell of a lot more options.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 17th, 2006, 02:07 PM
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Corporal
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Join Date: Dec 2004
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Re: SE V demo Interface
Quick question about the constrution queue. Is there any way to have it show what each planet is constructing without having to go to that planets queue. Looking for something similiar tthe se4 queue where you could see what all your planets we building
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September 17th, 2006, 02:09 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: SE V demo Interface
LordAxel: Yes. Click on Layout, then the Construction tab button. Or right-click on the planet name tab, and click construction.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 17th, 2006, 02:56 PM
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Sergeant
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Join Date: Oct 2005
Location: Cleveland, USA
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Re: SE V demo Interface
Quote:
Suicide Junkie said:
Everybody I know says the UI is bad, we just need to convince Aaron to fix it.
I hope most people can see that there is a good game underneath that UI and those stock datafiles.
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We shall see. At this point I feel that the demo has been a waste of my weekend. I tried hard to approach it with an open mind. Then I tried hard to like it. But it's just not fun for me.
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-- Tony
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September 17th, 2006, 03:08 PM
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Sergeant
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Join Date: Jun 2006
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Re: SE V demo Interface
Quote:
Mephisto said:
AMF, I think it is save to say that us beta testers are not surprised by this conclusion.
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So a lot of these issues were brought up by the Beta testers and ignored?
As of today I can't see wasting any money on this.
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September 17th, 2006, 03:32 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: SE V demo Interface
What are the chances we'll get a complete control/user interface overhaul before release?
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September 17th, 2006, 04:16 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: SE V demo Interface
Maybe I need a new computer (disappointing since its not that old) but the graphics to me seemed to slow the game down. A new player might not notice but having just come from an SEIV game I found it irritating. The graphics arent worth that IMHO.
Also I seemed to be moving my mouse too much. I click on something and get a screen, then I have to move my mouse clear across that screen to close it. I tried keeping my finger on the escape button but sometimes hitting esc backed me up more than that one screen. Is there a "C" to close or something?
Which reminds me. This is probably already mentioned? The DEMO readme file doesnt list KeyPress codes. It says they are in the manual. But my manual button doesnt work, there doesnt seem to be a manual file. Come to think of it I didnt hack the usual help keys. A keychart is in the demo someplace?
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 17th, 2006, 04:18 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SE V demo Interface
You can customize the hotkeys in the main options window. This will function as an ad hoc key chart.
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