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  #51  
Old April 21st, 2001, 12:06 AM

Fuerte Fuerte is offline
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Default Re: PBEM helper now available

It is still not too late... it is probable that some of the people will not actually take part in the game. On the other hand there are some people outside of the list who are going to participate. So just send your empire file... it will take a few days before the game is generated.

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  #52  
Old April 21st, 2001, 07:41 AM

Trachmyr Trachmyr is offline
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Default Re: PBEM helper now available

How many turns will you be doing per day?

And a suggestion, set Events to NONE... reduce the randomness of player's success/failure. I also suggest HIGH TECH COST, it increases the diversity, as players will be forced to specialize in tech instead of getting a bit of everything. One final thing, turn off stellar manipulation. Ofcourse this is just my opinion.

I sent in a modified Version of the Xaiti for entrance into the game.

[This message has been edited by Trachmyr (edited 21 April 2001).]
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  #53  
Old April 21st, 2001, 07:56 AM

Trachmyr Trachmyr is offline
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Default Re: PBEM helper now available

OK, I got a problem with the PBEM halper... I have 5 diffrent installations of SE4, but only one is "clean" and to be used for PBEM... how do I select the correct installation?

Never mind, I figured it out (had to rename the "SE4-PBEM" folder to "Space Empires IV").



[This message has been edited by Trachmyr (edited 21 April 2001).]
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  #54  
Old April 21st, 2001, 11:15 AM

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Default Re: PBEM helper now available

You could also define the correct directory in PBEM.INI:

[SE4]
Directory=D:\Games\SPACEE~1
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  #55  
Old April 21st, 2001, 11:39 AM

Trachmyr Trachmyr is offline
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Default Re: PBEM helper now available

I spoke with Fuerte and was informed that we would be doing one turn per day, mon.-fri.

I was wondering if perhaps we might be able to get, say 5 turns per day... otherwise, a normal game running around 500 turns is gonna take about 2 years!!!
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  #56  
Old April 21st, 2001, 02:33 PM
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Default Re: PBEM helper now available

That is the downside to a PBEM game. It will take a long time at one turn a day.
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  #57  
Old April 21st, 2001, 04:12 PM

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Default Re: PBEM helper now available

Yes, that is the downside... because there are so many players and players from different countries, we can probably only do 1 turn per day. If we are very lucky perhaps 2 turns. I proposed that we play in weekends, too, and have the AI to take over for those players that can't play in weekends, but we will play Mon-Fri only, at least for now.

Every player will do the turn when he has time... of course this is also the upside of PBEM, because players are not tied to their computers for a long time. Using the PBEM helper to receive the turn, making moves, and using PBEM helper to send the turn, it all will probably take only a couple of minutes. Of course one player could take part in several PBEM games...

I have received about 6 empires so far, keep them coming... the game will not start earlier than Monday-Tuesday.

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  #58  
Old April 23rd, 2001, 11:55 AM

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Default Re: PBEM helper now available

So, how's the progress? All .emp files in yet?
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  #59  
Old April 23rd, 2001, 06:26 PM

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Default Re: PBEM helper now available

I sent the game status to all players by e-mail. In short, we have 9 players at the moment, perhaps 2 more coming in a day or two. We are close...
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  #60  
Old April 27th, 2001, 10:06 PM

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Default Re: PBEM helper now available

Finally! The game in under way, we have 13 players (I hope that this number does not mean what I think), we are using Version 1.35, the hosting can't be automated in this Version because of that bug, but we are all using the PBEM helper to the max, remember to set your password in Edit F2, so that you can start the game directly in the correct player by double-clicking the game or by pressing Play F9.
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