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  #51  
Old January 25th, 2006, 02:35 PM
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Default Re: Massive Mod under construction

I can't post the second version of file because of a big problem
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  #52  
Old January 26th, 2006, 03:01 AM
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Default Re: Massive Mod under construction

I have found a way to make more planet sizes:
I have now moons, extra huge planets, viabilizable asteroids, and such other stellar bodies.
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  #53  
Old January 26th, 2006, 08:30 AM
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Default Re: Massive Mod under construction

Compression problem, file problem, computer problem or internet problem?
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  #54  
Old January 26th, 2006, 04:29 PM
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Default Re: Massive Mod under construction

This might be a file problem, in way of solving.
It is explained in the post Big Problem
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Old February 13th, 2006, 08:34 PM
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Default Re: Massive Mod under construction

Have you loooked at the grau mod in PBW. It's a cool mod taking the best of proportions, mod mount, highliner mod, and a few others. Some problems with it though. the AI is weak, sometimes choosing anti PD fighters or anti PD missiles but not both. Also some computers give maintenance with ships greater than 100%, thus resulting in ships which produce resources.
Its a bit dated as it doesn't have elite technology or barrage minefields of the new proportions. but massively cool non the less.
It is somewhat more realistic than proportions for cultural centers. In proportions the resource multiplyer is in the cultural center. In grau the multiplyer is much more population based. Where billion pop planets get a *7 multiplyer rather than a x2.

Has lots of high, tech like micro nizer cargo holds, cheap components, military engines,gatling PD, and hyper-drives (emergency propulsion x100).

Also has PD seekers which I understand has been fixed in the last patch

ggm
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