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  #51  
Old January 23rd, 2005, 12:59 AM
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PashaDawg PashaDawg is offline
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Default Re: PBEM game: Entwined Destiny

Quote:
Aku said:
The BirthdayParty person just did a new post asking to get in a game...Aleyrn has he sent you a message at all saying he is still in this game?
I would also give TheBirthdayParty a little slack as a newcomer.
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  #52  
Old January 23rd, 2005, 07:20 AM
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Default Re: PBEM game: Entwined Destiny

I didn't hear anything from him since he signed up on this thread, and his partner didn't either.

Yvelina wished that the forts would be removed (they mean the province can be taken without a fight), but the teams can build their own forts if they wish to share the province that way (flight, magic or keeping a strong base on the mainland are other possibilities).

I have received the nation picks for team 4 and 5, so once team 6 has made their pick we will proceed with choosing the second nations.
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  #53  
Old January 23rd, 2005, 08:57 AM

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Default Re: PBEM game: Entwined Destiny

There really arent that many forts. Just the special province in the middle of the big circle which I thought added flavor to the map. Then the other forts were wizard towers in the outer circles and a citadel leading out into the inner circle. I thought it was pretty cool to leave them in the game. Are the castles so bad that they need to be removed?
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  #54  
Old January 23rd, 2005, 10:23 AM
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Default Re: PBEM game: Entwined Destiny

I put a post on BirthdayParty's thread looking for a new game, letting him know that you need him to contact you. He responded that he would.
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  #55  
Old January 23rd, 2005, 10:25 AM
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Default Re: PBEM game: Entwined Destiny

I got his mail, and I have removed the notice about that from the first post in the thread.
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  #56  
Old January 23rd, 2005, 10:39 AM
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Default Re: PBEM game: Entwined Destiny

im in if there is enough room
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  #57  
Old January 23rd, 2005, 10:56 AM
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Default Re: PBEM game: Entwined Destiny

Sorry, but we are already at twelve players, so there is no more room for other players.
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  #58  
Old January 23rd, 2005, 11:50 AM
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Default Re: PBEM game: Entwined Destiny

Quote:
PashaDawg said:
I like the theater of war map, as long as there will not be a major problem with getting in and out of central circle by both members of a team. I also like the idea of either victory points or a % of the central circle as the grounds for victory.
No victory points or any other victory conditions expect total annilihation are not good .

If one team controls 70% of the map thnx to rushing but another team hoarded + turtled the turtling team has a really good chance to win .
Land possession says little about the strength of a nation .

I would say averagely a province is worth the equivalent of 3 clams and 3 fetishes cause in average a province will give you about 3 gems income and about 40 gold income when fully searched and with not really hostile scales .

In lategame thnx to wish astral pearls are the most important gems though so clams become even more important .

Anyways the assumption is not unlikely that on turn 70 e.g. team A will control 150 provinces and 100 clams , team B will control 40 provinces , but 400 clams and 200-300 fetishes e.g. .
Team B has then probably a better chance to win the game than team A though team A possesses 60% of the map .


So for the sake of real comptetition lets keep the victory condition of Total Annilihation
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  #59  
Old January 23rd, 2005, 08:19 PM

YellowCactus YellowCactus is offline
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Default Re: PBEM game: Entwined Destiny

I've only played about 4 games all the way through. (Due to players dropping out) But from what I've seen, there's no need for victory conditions, let the players slug it out and the winner wins. <What Boron said>
-Yc
P.S. Boron. I'm going to get you this game!
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  #60  
Old January 24th, 2005, 03:20 AM

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Default Re: PBEM game: Entwined Destiny

Hm.... After that post from Boron, how can he still say that clams are balanced???

Clams are actually the most unbalanced artifact in the game. They have a 5 turn or less payback, which is far too short. After those 5 turns, you have 5 pearls for 7 water gem investment (this is assuming you don't have any other bonus besides the hammer). And I think 5 pearls are just as good (probably really better) than 7 water gems. Making clams require 4 water magic skill (sugested by many others in this forum) means the payback is closer to 20 turns, which is far better balanced that a mere 2 water skill and a 5 turn payback.

The fact that Boron thinks a player with 3/4 of the territory can lose to a player with 1/4 of the territory means Dominions must be clearly busted in the late game, which is I something already knew for truth anyway.

I sure hope this gets fixed in Dom 3, or I might not be playing that one when it comes out. After all, there are good reasons why very few games are fought to the bitter end...
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