|
|
|
View Poll Results: What Day is best for you?
|
Monday
|
|
3 |
9.68% |
Tuesday
|
|
2 |
6.45% |
Wednesday
|
|
8 |
25.81% |
Thursday
|
|
4 |
12.90% |
Friday
|
|
14 |
45.16% |
|
|
December 9th, 2004, 05:28 PM
|
Brigadier General
|
|
Join Date: Aug 2002
Location: Carlisle, UK
Posts: 1,826
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Pre-Christmas Chat with Aaron
Quote:
Timstone said:
Hahaha... now that's a great idea. There should be a transportation network soo big it could handle about 500 million people at once. Now that's a truelly mammoth undertaking. How to build such a monstrosity, how to maintain it, how to pay for it's construction?!
|
Pah, You haven't seen my Ministry of Transportation duties in Se4 By Committee. Sometimes Shipping several billion citizens around every turn.
|
December 9th, 2004, 05:35 PM
|
|
Captain
|
|
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Pre-Christmas Chat with Aaron
Maybe someone can post a Sticky message with the 'exact time/date' of the chat, and all particulars like where and how and such....
Kana
|
December 9th, 2004, 06:27 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Pre-Christmas Chat with Aaron
Quote:
David E. Gervais said:
Like I said in another thread,.. let's make Dec 22nd and the #spaceempires chat room the day and place for this years SE xmas party. I encourage everyone to try and drop by there at any time. If you can manage to be there when Aaron shows up, all the better, if not we can still have fun.
As for releasing screenshots or any other artwork, I can and do make lots of 'fluff' but the decision of if and when to publish any is always up to Aaron. I'll try to do some special stuff for the occasion, at the very least, some new wallpaper, but I suspect that any screenshots will be held back until the official announcement of the beta in January.
I just had a thought, maybe I'll put together a bunch of the artwork that is on my editing room floor. You know stuff that has not 'yet' been approved or made to fit in SE5.
Just to keep my rep as a master teaser (according to Fyron) I'll tell you this.. I made what I think is a Fantastic Concept for a 'Ringworld' but it didn't fit in with aaron's view/idea of what a ringworld should be. I think he like many have been brainwashed by the traditional view of a 2d surface that well, rings around the sun. But personally I don't like the idea of a planet that is always in sunlight. I like to sleep in the dark, look at the stars, and with that type of ringworld, they would be lost to the brightness of the sky. The poor people that would be forced to live/work in a world without stars. Just so you know, I never saw what many know as this type of ringworld, so when I came up with my concept, I went a more mechanical route. After all, these things are supposed to be built right? Anyway, I'll see if Aaron will let me publish that render.
Cheers!
|
Can we see some space monsters soon? I'd really like some idea of what they will be like.
And if your ringworld hasn't been approved for SE 5 then what stops you from releasing it? Has he got you under contract for ALL of your work?
|
December 9th, 2004, 06:40 PM
|
|
General
|
|
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
|
|
Re: Pre-Christmas Chat with Aaron
I did some 'Artist's concept' renders of some monsters of my own design, I'll see if I can release those. Also, fyi, throughout the dev of se5 I often send Aaron ideas and artistic samples of what I think might be good. Until they get 100% rejected there still rests a posibility that they will make it into the game. so unless I get 100% confirmation of certain artwork not making the grade or not fitting into the game, it remains Copyright Malfador Machinations.
Also, if I were to release some of MY ideas as se5 artwork, people might feel missled if the good stuff never gets into the game. This way, once the game is released, I'll be able to make much of my unpublished work available to modders.
Cheers!
|
December 12th, 2004, 12:00 AM
|
|
Captain
|
|
Join Date: Nov 2003
Location: At work or sleeping
Posts: 821
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Pre-Christmas Chat with Aaron
And how, if someone would refresh my memory, does one get to the #spaceempires chat?
Turin
__________________
Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
|
December 12th, 2004, 12:24 AM
|
|
First Lieutenant
|
|
Join Date: Mar 2002
Location: North Carolina
Posts: 720
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Pre-Christmas Chat with Aaron
__________________
This is the 21st century, right? Then where the hell is my flying car?
|
December 12th, 2004, 01:45 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Pre-Christmas Chat with Aaron
Quote:
Timstone said:
Hahaha... now that's a great idea. There should be a transportation network soo big it could handle about 500 million people at once. Now that's a truelly mammoth undertaking. How to build such a monstrosity, how to maintain it, how to pay for it's construction?!
|
Quite simply, make it distributed.
Make the ring a bunch of stories thick. Throw in a bunch of elevators, skyscraper-style in a pattern across the landscape.
Open air up top. Shops and stuff one floor down. Sleeping quarters below that. Services and cargo in the lower-middle. Armor on the very bottom.
__________________
Things you want:
|
December 12th, 2004, 07:22 AM
|
|
Brigadier General
|
|
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
|
|
Re: Pre-Christmas Chat with Aaron
Quote:
Suicide Junkie said:
Quote:
Timstone said:
Hahaha... now that's a great idea. There should be a transportation network soo big it could handle about 500 million people at once. Now that's a truelly mammoth undertaking. How to build such a monstrosity, how to maintain it, how to pay for it's construction?!
|
Quite simply, make it distributed.
Make the ring a bunch of stories thick. Throw in a bunch of elevators, skyscraper-style in a pattern across the landscape.
Open air up top. Shops and stuff one floor down. Sleeping quarters below that. Services and cargo in the lower-middle. Armor on the very bottom.
|
Like I said, how the hell are you going to build such a thing?! It's huge!
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
|
December 12th, 2004, 07:32 AM
|
|
Major
|
|
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Pre-Christmas Chat with Aaron
Just build a small (R ~ 2Rsun) circumsolar inner ring, with a transparent "hemiring".
|
December 12th, 2004, 07:51 AM
|
|
Major General
|
|
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Pre-Christmas Chat with Aaron
If you are talking about orbital rings (instead of ringworlds around suns) then anyone who has read Walter Jon Williams "Dread Empires Fall" series knows what can happen to them in a war. I'd post a description but can't figure out how to cover a spoiler.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|