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Graeme Dice said:
Quote:
Boron said:
My suggestion : Reduce the poploss from 200% taxation 2/3 to 1% .
This still prevents abuse earlygame by putting taxes to 200% for a few turns but in 2 turns the poploss by 1 turn 200% tax is recovered this way .
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I don't think you quite understand the implications of what you've just suggested. Lowering the death for high taxes would simply lead to people starting to tax and patrol to get the most gold.
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That's why i said reduced to 1% .
200% taxes give doubled income but also +18-20 points unrest .
50 points unrest lower the income to 1/2 but i think it is a exponential scale or similiar .
However at 18-20 points you still lose income , i think something between 10-20% .
Now patrolling comes into account : 40 patrollers give 0-40 points of unrest reduction with equal chances which means that 50% of the time they reduce unrest to 0 while 50% of the time some unrest remains : 1-20 points .
Furthermore patrolling kills a bit population too and all earlygame patrollers cost upkeep .
Call of winds would be good but it costs 5 airgems + a black hawk still costs 0,3 upkeep .
So it would be only worth doing that with your capitol and other highincome provinces .
The 1% was just a suggestion . It maybe a bit too low and 1,5% or 2% maybe better .
At growth 0 :
If you do the taxing with 1% as suggested for 10 turns 9,6% of your population has died with the 1% and a bit more with patrolling so about 10% .
So after 10 turns your base income is already 10% lower .
With very good scales + castle you have about 200 income in your capitol .
Let's take machaka as example :
They could patrol earlygame .
Costs for 40 patrollers :
Eye of the lord + 25 archers = 50 + 25x8 gold buycosts
50/30 + 25x 8/15 upkeep .
That is 250 gold + 15 upkeep / turn .
In a quick test with these 40 patrollers i got after 5 turns unrest of 47 .
You need about 80 patrollers to have an average unrest of about 5-10 .
Even with my 1% poploss in 50 turns this way 39,9% of the population is killed and a bit more by patrolling .
Furthermore you can always get a peasants have left their homes event with unrest >20 .
So after 50 turns you earn about the same as the province where never was taxed + patrolled .
And you have to pay upkeep of course for your stuff so it maybe ok for about 10-20 turns .
But in the first 10 turns until call of the wilds you don't get too good + cheap patrollers anyway .
Cohen's idea about leadership determining if you can catch an enemy or not is better though .