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  #51  
Old August 25th, 2004, 03:00 AM

Huzurdaddi Huzurdaddi is offline
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Default Re: MP Game - Faerun Folly

So how about going back to 24 hour turns? It seems that none of the big nations ( Ermor, Jotunheim and R'lyeh ) need the time.
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  #52  
Old August 25th, 2004, 03:29 AM
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Default Re: MP Game - Faerun Folly

Yeah, I'd vote for that too. Abysia is using the extra day this turn, but I didn't go to 48 hours originally until I had 2 votes for it. So unless someone other than Abysia votes to stay at 48, I'll put it back to 24 hours.
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  #53  
Old August 25th, 2004, 08:25 PM
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Default Re: MP Game - Faerun Folly

Hmm, deafening silence. OK, I'll put it back to 24 hours at the next opportunity, i.e. when it won't involve trashing lots of current orders.
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  #54  
Old August 26th, 2004, 01:12 AM

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Default Re: MP Game - Faerun Folly

I'd prefer to keep it the way it is myself... I'm not having any trouble making the deadline at the moment, but not much is really going on in my corner of the world except internal stabilization, eventually a war is bound to break out and make the turns alot more time-intensive.

If some people really want to keep it 24QH, well thats the way the game was set up, and i dont want to be the sour grape holding everyone else back.
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  #55  
Old August 26th, 2004, 01:46 AM
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Default Re: MP Game - Faerun Folly

Quote:
Cheezeninja said:
I'd prefer to keep it the way it is myself... I'm not having any trouble making the deadline at the moment, but not much is really going on in my corner of the world except internal stabilization, eventually a war is bound to break out and make the turns alot more time-intensive.

If some people really want to keep it 24QH, well thats the way the game was set up, and i dont want to be the sour grape holding everyone else back.
OK, I'll leave it how it is for at least another turn. It's only one vote, though, so unless someone else Posts a vote for 48 hours, I'll revert it to 24 hours later this week.
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  #56  
Old August 27th, 2004, 09:36 PM
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Default Re: MP Game - Faerun Folly

I've just restored the turnaround to 24 hours and restarted the server.
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  #57  
Old August 27th, 2004, 11:58 PM

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Default Re: MP Game - Faerun Folly

It may be more work, but i sure do like the sense of actually having a kingdom that the larger maps give you.
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  #58  
Old September 3rd, 2004, 05:48 AM
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Default Re: MP Game - Faerun Folly

Catquiet (Ermor) is busy escaping from Hurricane Frances, so I've set the game to 7 days with quickhost. Best of luck Catquiet, if you're reading this.
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  #59  
Old September 4th, 2004, 03:29 AM

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Default Re: MP Game - Faerun Folly

and a good thing too, because i've imbibed way too much alcohol to submit a effective turn at this point. Peril of the occupation i guess. Good luck floridians!
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  #60  
Old September 28th, 2004, 09:47 AM
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Default Re: MP Game - Faerun Folly

I guess I'll bump this, as it seems we are looking for a replacement for Ryleh.

Looks like my little guerilla war took it's toll on his sanity. VICTORY!!
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