.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #51  
Old July 14th, 2004, 04:21 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Space Food Empires!

I've added some more facilities, mostly under the individual empire technology sections.

I still could use ideas for alternative population happiness facilities, military facilities, and resource-related ones...
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #52  
Old August 14th, 2004, 12:33 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Space Food Empires!

Greetings.

I've updated the technology section of the site with the latest items. What's even better is that most of stuff is now entered in the data files. I just need to finish off some vehicle entries and system types and the mod should be somewhat playable from each of the race's perspective.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #53  
Old August 14th, 2004, 01:29 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Space Food Empires!

Have you been uploading periodic backups to the site, in the event of another HD failure?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #54  
Old August 14th, 2004, 03:21 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Space Food Empires!

The website itself is on my HD and Online.

All the data files are kept in triplicate and I back up my graphics directory on CD.

No more getting burned.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #55  
Old August 24th, 2004, 11:54 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Space Food Empires!

I posted this item regarding research in the Space Food Empires forum at SE.net:

Quote:
Research paths in the Space Food Empires mod are a bit different than regular SE:IV. The biggest difference is that some components and almost all weapons have their own tech area rather than becoming available after a particular "broad field" is researched.

For example in stock SE:IV, you might research "Energy Stream Weapons" and be rewarded with Anti-Proton Beams. In SFEmod, you might research "Beam Weapons" and then depending on your racial trait, you'd recieved a number of further research opportunities. In the case you're using the Banana racial trait, one option would be Anti-Potassium Beams and another might be Heat Rays. Researching either tech area would provide you the actual component.

The end result is that the research tree is much more branched and provides many different options for the player. For the most part - only core theoretical technologies are necessary to advance to more sophisticated levels of development. This allows the player to dabble in more side branches to fit the current situation without sacrificing their future technological capability.

Another note on research that there is moderate tech gridding. I'd estimated approximately half of the tech areas have two prerequisites (not counting racial trait requirements). Most of the combinations are quite logical and in most cases balanced researching should be more than enough to overcome "blind" research paths where you're not sure what you're getting in return.
Anyways, just thought I throw this item out for discussion.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #56  
Old August 25th, 2004, 12:00 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: Space Food Empires!

Is there a D/L of this in one place? or do you need to do it in peices?
__________________
Kill em all let God sort em out
Reply With Quote
  #57  
Old August 25th, 2004, 12:06 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: Space Food Empires!

So how is the status of your mod, Kwok ? How much time until release ?
Reply With Quote
  #58  
Old August 25th, 2004, 06:36 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Space Food Empires!

Quote:
mottlee said:
Is there a D/L of this in one place? or do you need to do it in peices?
No downloads yet.

Quote:
Ragnarok-X said:
So how is the status of your mod, Kwok ? How much time until release?
I need to do the following things before it is playable in a meaningful way:
  • Finish adding weapons to components.txt
  • Finish adding racial facilities to facilities.txt
  • Finish off system type entries (nebula/storm/asteroid etc)
  • Add racial trait units to vehiclesizes.txt
  • Make simple "placeholder" images for racial ships

I've been working hard entering lots of data this Last week, so I expect the above to be done by the first week of Sept.

I also keeep a detailed excel file that contains an excellent overview of items in the mod including tech requirements, propulsion, weapon Ratings, and more. If you want to have a look at it, send me an e-mail.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #59  
Old August 25th, 2004, 07:57 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Space Food Empires!

Kwok, have you heard of my Templatizer? It might ease some of your trouble with entering those massive amounts of data
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #60  
Old August 25th, 2004, 08:52 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Space Food Empires!

Quote:
Ed Kolis said:
Kwok, have you heard of my Templatizer? It might ease some of your trouble with entering those massive amounts of data
I'll give it a shot but it's mostly cut and paste work and I've been entering non-formulaic costs for many items so I don't know how useful it might be.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.