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  #51  
Old April 9th, 2004, 11:27 PM
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Default Re: Star Trek, Quadrants of Conflict

Sorry, indeed what=want
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  #52  
Old April 10th, 2004, 01:27 AM
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Default Re: Star Trek, Quadrants of Conflict

Quote:
Originally posted by Intimidator:
Major Races: 5000 racial points
Minor Races: 0 or 2000 racial points and an smaller planet (It are minor races aren't they)

So if there are people willing to play a minor race, let me know.
Well, that's look good for me. And some further suggestions: 1 planet start (planet is Good) - it will slow down the game at early stage but prevent most part of issues with map knowledge.
From another hand lord evil's suggestions was 5 planet start - that's too many IMHO. So if you don't like 1 planet and 5 planet then 3 planet is just what you need.

Quote:
I thought of the standard emp-files also !!
Intimidator,
Oh, please don't do it! Race optimizing is a part of the fun. May I suggest the following conditions:
1. Planet and Atmosphere type from standard setup, ie 8472 must be Methane/Gas.
2. Every major race must pick up its own race culture: ie 8472 must have 8472 race culture.
3. Every major race must have their planet type world natives trait and their racial technology trait: ie for 8472 must have Gas World Natives and 8472 Technology trait.
4. Happiness type from standard setup: ie, Renegades for 8472.
5. Everything else is to player's discretion

This way you're still canon, and pleased with your race, so no justification, like: "I lost because of bad .emp setup" or such
Negative side of this setup: minimaxers (me too) will do their dirty business However, minimaxing is somewhat limited in the mod (min GC=90%, max SC=110%) so decide yorself.

Quote:
Originally posted by BlackRose:
I have a rather innovative idea, (i hope) what about house rules for intel? Someone would divy up the intel progects that are available to each race, ie Cardassians would have total access to Sabatoge, Founders would have Crew Insurrection, Feds would only have Counter Intel up to a certain point, see where i'm going? Could be fun?
Great idea indeed. If we are going this way someone has to make set of intel rules for every of major races and common rules for minor races (one for all). And one of the rules I can suggest - no offensive intel attacks against AIs or human driven minor race.

Last question is about diplomacy limitation: if where will be any limits to partnerships etc? I hope that where will be (beyond the RP limitations, like 8472 vs Borg), let say max amount of Partners is about 2, max amout of allies (TA&TRA) is about 4-5. This is to avoid dummy total partnership situation, where many races parasitize on stronger ones.

Oh, and the very Last suggestion, it's common for many games - no tech trades and no population swaping.
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  #53  
Old April 10th, 2004, 01:32 AM
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Default Re: Star Trek, Quadrants of Conflict

Quote:
Originally posted by Ragnarok-X:
i wouldnt mind playing a minor race, just for the fun of it.
Orions are still in an open slot, and they are not so bad, belive me. Anyway better than minors.
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  #54  
Old April 10th, 2004, 11:52 AM
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Default Re: Star Trek, Quadrants of Conflict

Hi all!

Wow, there is so much in this thread...
Problem is, we are in an excavation and there is so much to do here, that i do not have the time to follow this discussion in time...
So please excuse when i post on something that was metioned a day before because i just had not the time to look after.
Even this time now is stolen from work...

Just some shorties:

I do much like the idea of banning warp point techlology from game, but i think all the o�ther technologies to create planets or to create nebulaes or storms is that interetsting that it should be allowed in. Point is this way would only work on trust, that nobody would use warppoint technology.

The idea with the house intel is a great thing but i think w should discuss the details.

What is with the thing about the "Quests" for the minor races we spoke about intimidator? Especially those minors designed to be "true" computer controlled species? Would you like to play them as "shadow" players to simulate their correct behaviour in star trek?
I think these would be very interesting in a roleplay setting like it is used to be here.

I strongly recommend the use of shuttles and fighters and mines( just look at star fleet battles where shuttles are sometimes the edge you need)
But again, i never saw the borg use any shuttle or something like that for example, so we should perhaps try to House" them also to the corresponding race.

5000 points and 1 planet to start with is also a very good and challenging idea!

So, thats for the moment. I hope to be able to look after it tomorrow evening ( yes its easter know, but works d be done here).

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  #55  
Old April 10th, 2004, 12:55 PM
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Default Re: Star Trek, Quadrants of Conflict

Hi,

Lord Evil: Yes I intend to control the AI-minors the same way you are doing in '
Menace of the Drow Elves '. But I really hope that there will be people that are willing to play one of the minor Races.

-- HELLO OUTTHERE, Don't be afraid sign up as a minor. Winning is not the most important in this game, keeping your ROLE is. And if you playing a minor, you could Last to the end. (example: the Vulcans, join the federation soon and you could even bear it to the end and win.)

I agree with your points about planet creation etc.. So indeed it will be a rule on TRUST.
But I think we are all grown-ups here and nobody will cheat. (BTW. as soon as someone opens/closes a WP, we all know the next turn)

I will post a list of rules tommorow, after I sorted all of my mails out. Because I'm drowning in mails and message about this game.

Intimidator
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  #56  
Old April 10th, 2004, 02:31 PM
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Default Re: Star Trek, Quadrants of Conflict

Just a small suggestion: Minor races should get 1500 racial points, PLEASE ! This would make the game more interesting for minor race players(like me)

please please
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  #57  
Old April 10th, 2004, 02:55 PM
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Default Re: Star Trek, Quadrants of Conflict

Okay, 1500 racial points and a medium sized planet instead of an large one is more than enough penalty.

Inti,

BTW. you will need those points with the Borg at your doorstep

[ April 10, 2004, 13:57: Message edited by: Intimidator ]
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  #58  
Old April 10th, 2004, 04:04 PM

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Default Re: Star Trek, Quadrants of Conflict

Remember, if you choose events to be on Catastrophic, warp points CAN close on their own through natural events. So just because a warp point closes, that doesn't mean someone was cheating. The solution for this would be:

1. Have either no events, or have events on anything but Catastrophic.

2. If a warp point closes (I don't think warp points naturally open but i could be wrong about that) then we could get someone impartial to look at the game file, and take a look at the ships of the players who were in the system at the time of the event. If a warp point closing ship is found, the appropriate measures can be taken, but if its a natural event, the game can go on.

Personally, I favor option 2, because I like having the events on catastrophic. The chance that I could get a message that my star is going nova adds a lot of fun to the game for me . Then again, maybe I'm just masochistic

Please tell me what you think of this.

[EDIT: Warp points do NOT randomly open. Only close. And I was wrong about the severity. The event severity only needs to be High not Catastrophic for a warp point to close.]

[ April 10, 2004, 15:07: Message edited by: Renegade 13 ]
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  #59  
Old April 10th, 2004, 04:48 PM
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Default Re: Star Trek, Quadrants of Conflict

Quote:
Originally posted by Renegade 13:


[EDIT: Warp points do NOT randomly open. Only close. And I was wrong about the severity. The event severity only needs to be High not Catastrophic for a warp point to close.]
Yeah, but what can you say about this:
Type := Warp Point - Opened
Severity := High
Effect Amount := 1
...
Start Message 1 := Our scientists have detected fluctuations in [%SystemName], They suspect that a new warp point is forming. We should send a ship to study this phenomenon.
(from Events.txt)
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  #60  
Old April 10th, 2004, 05:14 PM
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Default Re: Star Trek, Quadrants of Conflict

We can control it if necessary, but again: 'I trust all of you'

And if in the end game it starts happening twice a turn, I can begin getting suspicious

Inti,
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