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August 2nd, 2009, 07:14 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Legends of Faerun - Closed (Game started)
I've PM'd Lavaere on the status of our relations, and won't do anything that could be considered NAP breaking.
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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The Following User Says Thank You to Lingchih For This Useful Post:
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August 4th, 2009, 04:44 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
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Re: Legends of Faerun - Closed (Game started)
Vfb, was that the big battle or is it yet to come? At least the Hills of the Dead Kings will need several more chambers added.
Calahan, I hope that's something new to think about. You'll have my full attention soon enough.
Maybe it wouldn't be bad to switch the game to a 72h hosting interval, we've entered the late stage of the game.
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August 4th, 2009, 05:20 AM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: Legends of Faerun - Closed (Game started)
I support 72 hours. While I find game very interesting, have some troubles with free time lately.
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August 4th, 2009, 05:23 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
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Re: Legends of Faerun - Closed (Game started)
I'd welcome a switch to 72 hours. Last turn took me the best part of 4 hours to arrange, mostly due to thinking time (disadvantage of a slow brain). But I can't see future turns taking much less given the Fomoria invasion.
@ Executor - Yes, more to think about But wasn't exactly unexpected. Although initially learning of your access to that magic school, and to those levels, did cause me a surprise. And a concern
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August 4th, 2009, 05:32 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Thanked 73 Times in 49 Posts
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Re: Legends of Faerun - Closed (Game started)
Ha, cool battle at my cap. I won't give it so easily :P
Can someone send me some gems? W, D and E please, small amounts All will be used to inflict some small pain to Ulm if he storms again.
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August 4th, 2009, 08:29 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Legends of Faerun - Closed (Game started)
Ok, updated hosting to 72 hours. I didn't receive this turn, but did receive it when I requested a turn resend, so it looks like the llamaserver bug is resurfacing. Everyone should have got a new turn this morning (8-4) so request a resend if you didn't.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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August 4th, 2009, 02:11 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Legends of Faerun - Closed (Game started)
Quote:
Originally Posted by Executor
Vfb, was that the big battle or is it yet to come? At least the Hills of the Dead Kings will need several more chambers added.
Calahan, I hope that's something new to think about. You'll have my full attention soon enough.
Maybe it wouldn't be bad to switch the game to a 72h hosting interval, we've entered the late stage of the game.
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Caelum is overrun! A vast horde of giants has swarmed over our border, and there is little we can do to stop the huge creatures from plundering our lands.
We appreciate the opportunity to go down fighting, and would be glad to join those Fomorians who perish with us in a toast of ale in the underworld. But where are the Morrigans? We will be terribly disappointed if we do not have some female company for our god.
-- Caelum
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http://z7.invisionfree.com/Dom3mods/index.php?
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August 5th, 2009, 06:17 AM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
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Re: Legends of Faerun - Closed (Game started)
Announcement:
There are 2 long term trips for me in the next 3 weeks and my notebook refuses to load Winows. I depart today, and if I'm unable to fix it fast - I would be totaly unable to play until next Tuesday. If I do not post anything in the next 12 hours - means I lost my battle with modern electronics and admins should handle this situation the way they find apropriate. Sorry for inconvenience.
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August 5th, 2009, 10:44 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Legends of Faerun - Closed (Game started)
Ug, as not being unbiased myself (I'm in the throws of a fight with Wingeddog and would rather not have it decided by staling) I suppose I'll solicit opinions as to what the other players would like to do. Sounds like a delay would be turns not due for almost a week from now (Friday -> Tuesday) and my fear is that if somebody else needs a delay shortly after it (that I can hardly deny after granting this one) it might torpedo interest in this game if we're submitting one turn over a two week period. What do you guys think? Despite my personal interest in holding up the game I think I'm feeling like I'm gonna have to let WD stale if he can't come up with a solution. Sucks as it sounds like he had a plan to take his turns that didn't pan out at the last minute, maybe (if you haven't left already) you might be able to find a last minute sub to take a turn for you?
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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August 5th, 2009, 11:10 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
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Re: Legends of Faerun - Closed (Game started)
Well If WD can't get his turn in, a temporary sub should be found.
It would only be for two turns.
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