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  #561  
Old April 25th, 2002, 02:30 AM

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Default Re: A pirates life for me...

"What about putting the facilities and planets imagemod files into the game? If I do this, will I mess things up on the PBW side??"

No, you won't. The imagemod is designed to be backward compatable with normal SE4.

Actually, you can do anything you like to the images without affecting multiplayer, but the imagemod doesn't affect standard SE4 images *at all*.

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  #562  
Old April 25th, 2002, 12:45 PM
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Default Re: A pirates life for me...

[quote]
Oh crappy, that's a big file (components). It'll take me some work to get that home (now who in the department forgot to lock their door and has a CD burner on their computer?..)
[/quote[

Well... you could download it at the office, unzip it, work out which images you actually need and just take those home.
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  #563  
Old April 26th, 2002, 01:53 AM
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Default Re: A pirates life for me...

quote:
Is there anywhere other than your site SJ where I can find the patcher?
Site seems to be down...and I don't see it on the CD.
There are quite a few mirrors of it.
See: Imagemod Page, which currently shows three other "Online" and an unknown. My mirror is back up now.

quote:
Oh, and SJ, do we have an ETA on the start of the game? I'm chompin' at the bit to play (though I admit I've never done the PBW thing, so I'll probably get destroyed right quick!).
I should have time to package up the mod, and start the game this weekend. You shouldn't worry about being destroyed too much, since this is a testing game. Arrange fights beforehand with the other player, and all ... I did mention that in the forum.
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  #564  
Old April 27th, 2002, 04:56 AM
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Default Re: A pirates life for me...

Suicide,

I guess we'll only have about 4 people and no computer players playing/testing the game. Is it okay if I play several different races then? I'd like to give the pirates a run, but I'm afraid there won't be enough fodder

It's just that the 4 of us aren't likely to play many of the facets of the game. I'd be happy (and should have the time) to play maybe 3 or 4 races. I promise to roll-play well and play them as arch-enemies.

If this is okay, I'll go over to PBW and register as Yimbob1, 2, 3.
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  #565  
Old April 27th, 2002, 05:27 AM
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Default Re: A pirates life for me...

If you can handle that many, I see no reason why not. I'll increase the playerlimit a bit.
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  #566  
Old April 29th, 2002, 09:32 AM

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Default Re: A pirates life for me...

Just a quick question. Is the Gold CD Version still the latest? I'm (finally) getting around to installing the gold Version, but I didn't know if there was a >3.0 Version out yet. (And I'm too lazy to search through this thread to find out...)
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  #567  
Old April 30th, 2002, 03:19 PM
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Default Re: A pirates life for me...

The CD Version is not the latest, but it is the most recent Gold Version...

I have v2.6 in testing, and will Goldify it to get v3.1
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  #568  
Old May 1st, 2002, 01:36 AM

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Default Re: A pirates life for me...

budda *bump*
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  #569  
Old May 1st, 2002, 02:23 PM

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Default Re: A pirates life for me...

Ok. Thanx.
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  #570  
Old May 7th, 2002, 02:04 AM
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Default Re: A pirates life for me...

SJ:

Okay, I eliminated the normal movement for the tiny fighters, they're only going to move by afterburners now, but with a good maximum velocity.

I totally didn't see the "Launch from ship/Launch from planet" variables at the bottom (vehicle types)!!! So all the mini-fighters are now unable to launch from ship. That was what I was looking for originally!

So, now the ships will be posted, give me a sec.
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