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  #551  
Old April 1st, 2002, 09:47 PM
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Default Re: A pirates life for me...

Enough smileys?

No problem, glad I could help!
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  #552  
Old April 3rd, 2002, 10:43 AM
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Default Re: A pirates life for me...

Whats the latest news on this mod? Any new developments or add ons to report???
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  #553  
Old April 4th, 2002, 08:23 PM
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Default Re: A pirates life for me...

Yeah, I did indeed make the little mistake of not selecting "normal" so got nadda for facilities at the start of the game <shame, such overwhelming shame>

However, I still didn't get a resupply base, nor could I build one...

SJ:
I had a look through the facilities file and found that there was a typo. Resupply base construction was written to require level "1000" which actually works when edited to "1".

Oh, and I tried a few rounds of the game, very difficult (but realistic) with the proportions-like colony development. I'm really looking forward to getting into this Version, Thx SJ.
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  #554  
Old April 4th, 2002, 09:42 PM
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Default Re: A pirates life for me...

Actually, that was intentional.
You are supposed to actually produce supplies just like other resources such as organics and minerals. There are no free supplies anymore.

One of the first things you will need to build is a solar power station to use as a resupply depot

PS: Are you going to join the PBW test game?
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  #555  
Old April 6th, 2002, 02:05 AM
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Default Re: A pirates life for me...

No free resources, great idea, I just didn't realize. I'll switch my copy back to "1000" and give it a whirl.

RE: joining, yeah, I just finished marking a three inch pile of lab reports, so I've got some free time again. Yeah, I'm free!!!

I'll go to PBW tonight (PWB, whatever) and join.
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  #556  
Old April 23rd, 2002, 01:25 AM
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Default Re: A pirates life for me...

Otay,
I've played some of the new Version (2.6), and found just a few things.

1) many of the mini-images of components are missing. Do I need a file that is for some reason or another missing? Perhaps I need the 'Image Collection' for this Version?

2) fighters level 1 gives me small and large fighters. Shouldn't this be just small?

3) some races seem to not have chosen one of the three 'styles' of play - pirate, nomad, normal. Only have space port on their homeworld(s).

It's a great mod though. I'll keep messing around with it at home. Looking forward to the PBW game (hint hint)
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  #557  
Old April 23rd, 2002, 05:40 PM
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Default Re: A pirates life for me...

1) Yes. The Imagemod. Componentpack and combat pack are required.

2) Are you a Nomadic race? If so this is normal, otherwise somethings wrong.

3) Have you run the AI Patcher on any of AIs that didn't come with the mod?
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  #558  
Old April 25th, 2002, 01:31 AM
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Default Re: A pirates life for me...

quote:
1) Yes. The Imagemod. Componentpack and combat pack are required.


Ok

quote:
2) Are you a Nomadic race? If so this is normal, otherwise somethings wrong.


I was/am playing a normal race. Go figure.

quote:
3) Have you run the AI Patcher on any of AIs that didn't come with the mod?


Just using the out-of-the-box races. Your mod comes with the updates for these races, yes?

Thanks
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  #559  
Old April 25th, 2002, 01:50 AM
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Default Re: A pirates life for me...

Is there anywhere other than your site SJ where I can find the patcher?

Site seems to be down...and I don't see it on the CD.

Thanks
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  #560  
Old April 25th, 2002, 02:10 AM
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Default Re: A pirates life for me...

Oh crappy, that's a big file (components). It'll take me some work to get that home (now who in the department forgot to lock their door and has a CD burner on their computer?..)


What about putting the facilities and planets imagemod files into the game? If I do this, will I mess things up on the PBW side??


Oh, and SJ, do we have an ETA on the start of the game? I'm chompin' at the bit to play (though I admit I've never done the PBW thing, so I'll probably get destroyed right quick!).
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