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July 24th, 2009, 10:13 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Thanked 49 Times in 31 Posts
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Re: Legends of Faerun - Closed (Game started)
06:45 GMT on Friday July 17th Hosting delayed by 24 hours.
19:00 GMT on Saturday July 18th Hosting delayed by 12 hours.
22:30 GMT on Monday July 20th Hosting delayed by 24 hours.
07:35 GMT on Thursday July 23rd Hosting delayed by 24 hours.
23:10 GMT on Friday July 24th Hosting delayed by 24 hours.
In the past 7 days we've had an average of 15.42 hours of delays per day. This is going to have to come down if we ever hope to finish.
Jazzepi
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July 24th, 2009, 11:20 PM
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BANNED USER
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Join Date: May 2004
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Re: Legends of Faerun - Closed (Game started)
I have pm'd both moderators more than once. I need you to review my messages, and I'd like a delay of 24+ hours, please?
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July 24th, 2009, 11:22 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Legends of Faerun - Closed (Game started)
/wrists
Jazzepi
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July 25th, 2009, 12:20 AM
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Sergeant
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Re: Legends of Faerun - Closed (Game started)
Quote:
Originally Posted by Jazzepi
06:45 GMT on Friday July 17th Hosting delayed by 24 hours.
19:00 GMT on Saturday July 18th Hosting delayed by 12 hours.
22:30 GMT on Monday July 20th Hosting delayed by 24 hours.
07:35 GMT on Thursday July 23rd Hosting delayed by 24 hours.
23:10 GMT on Friday July 24th Hosting delayed by 24 hours.
In the past 7 days we've had an average of 15.42 hours of delays per day. This is going to have to come down if we ever hope to finish.
Jazzepi
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brutal. - but, I'd rather see delays than have more people drop out/go ai.
__________________
I can has Backrub?
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July 25th, 2009, 04:57 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
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Re: Legends of Faerun - Closed (Game started)
Quote:
Originally Posted by Jazzepi
06:45 GMT on Friday July 17th Hosting delayed by 24 hours.
19:00 GMT on Saturday July 18th Hosting delayed by 12 hours.
22:30 GMT on Monday July 20th Hosting delayed by 24 hours.
07:35 GMT on Thursday July 23rd Hosting delayed by 24 hours.
23:10 GMT on Friday July 24th Hosting delayed by 24 hours.
In the past 7 days we've had an average of 15.42 hours of delays per day. This is going to have to come down if we ever hope to finish.
Jazzepi
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I agree that this number of delays is far from ideal, but the alternative is so much worse that it's on a completely different level. As forcing nations to stale by denying delay requests will only increase the unbalance in this already seriously unbalanced game. And forcing nations to stale is also a sure way of encouraging them to turn AI, and we've certainly had enough of those here to last for several games. Unless players want this to become an even bigger AI-ganging orgy of course.
Maybe the number of delay requests also reflects how much some players are struggling with a 48 hour schedule. As with a game this size, turn time can increase substantially a lot sooner than it does in smaller games. So while switching to 72 hours at turn 53 is early for some games, here it could be considered late given the scale of the game. Although I personally am still ok with 48 hours.
Nobody has been abusing the delay requests in my opinion, and I'm pretty certain nobody here would do that anyway. So until further notice, or until Baalz smacks me down for being out of line as his admin deputy, requests to delay the game because of hurricane's, re-installation of operating systems, or just because of simple lack of time, will continue to be granted. As all of these are certainly within reason.
Although if a player says "Can I have a delay just because I want to hold the game up for no reason" then there's a good chance that will be declined.
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July 25th, 2009, 11:01 PM
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General
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Re: Legends of Faerun - Closed (Game started)
Ahh, it all plays into Pan's hands. Yes, please, delay for weeks at a time if you like.
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I occasionally post something useful.
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July 26th, 2009, 07:37 AM
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General
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Re: Legends of Faerun - Closed (Game started)
Huh, I forgot to give gems to somem ages in one place :P
BTW, defenders should never ever route from sieges, autodeath without a chane to fight is just stupid and unthematic.
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July 26th, 2009, 08:34 AM
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General
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Re: Legends of Faerun - Closed (Game started)
Perhaps your troops were not thinking clearly. Had you been feeding them well?
I'm sure for every Leningrad there's a Kut or a Masada. I don't agree it's unthematic.
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http://z7.invisionfree.com/Dom3mods/index.php?
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July 27th, 2009, 01:30 AM
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First Lieutenant
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Re: Legends of Faerun - Closed (Game started)
I'm sorry but I have to ask another 24 hour delay request, and perhabs for the next turn as well. My cat was injured, he was threated yesterday, but for the next 5 days I need to bring him to the clinic twice a day for injections.
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July 27th, 2009, 05:12 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
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Re: Legends of Faerun - Closed (Game started)
@ WingedDog - See, that what happens when you do something to annoy Baalz. Put up a global he doesn't like, and he sends an assassin after your cat. It's a harsh game, and these top players are willing to go to extreme lengths to pull out a win.
Just note Lingchih's subliminal messages for a further example. Yes, I hear them Lingchih.
"Your will is weak. You will never survive the winter. Leave the game now. While you can. While you are sane. Don't fight it. You can't fight it. Only the Maenads will remain."
@ All - Game delayed 24 hours for the well being of animals.
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