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  #511  
Old December 11th, 2005, 08:16 PM
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Default Re: Turn 20

I like to look at strings of knight and heavy calvary provinces as a sort of wall. (even though i did a pretty good job on a local heavy calvary province this last turn)

what I would give for a harpy. maybe you will be able to mercenary out your troops, or give them as gifts, in dom 3. that would be cool.
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  #512  
Old December 11th, 2005, 08:34 PM
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Default Re: Turn 20

You'd like a harpy? Heh - until this last turn's conquered province, I couldn't recruit any scouts anywhere!
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  #513  
Old December 11th, 2005, 10:14 PM
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Default Re: Turn 20

the best thing is to play new age pangea (because minotaurs in steel are scary) and still get harpies because the harpy queen shows up. (even if you have to gift of reason them)
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  #514  
Old December 11th, 2005, 11:40 PM
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Default Re: Turn 20


Speaking of which, you could always charm / enslave one of Pangaea's harpies and GoR it.
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  #515  
Old December 12th, 2005, 04:15 AM
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Default Re: Turn 20

I guess so, but that would require me to be at war with pangaea, and to be honest, I think their stats are better than mine.

edit: also, looks like prop 14 got the 7/13 votes it needed to pass.

hooray for broadened safe zones.
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  #516  
Old December 13th, 2005, 09:29 PM

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Default Turn 21

Turn 21 has been sent out. Next deadline is Thursday at 8 PM MST. News:

Leviatan has died for the third time. I guess his E3 magic is now gone unless he was empowered back up to E2 recently. This should now make 4 magic-less wyrms in the Council. I also expect Leviatan is chock full of afflictions (despite the 1/4 chance of wyrms gaining them)...
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  #517  
Old December 13th, 2005, 10:18 PM
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Default Re: Turn 21

well he was alive just long enough to vote on prop 14, so thats what counts :/
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  #518  
Old December 14th, 2005, 05:50 PM
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Default Re: Turn 21

Something I just realized... We'll need to know where the capitals of the different nations are, if we're to avoid invading the lands adjacent to them.
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  #519  
Old December 14th, 2005, 06:15 PM

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Default Re: Turn 21

Quote:
Ygorl said:
Something I just realized... We'll need to know where the capitals of the different nations are, if we're to avoid invading the lands adjacent to them.

Already been done on multiple occasions. Just offer it back with profuse apologies.
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  #520  
Old December 14th, 2005, 06:41 PM
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Default Re: Turn 21

just know that when you are aproaching a crowned territory it may or may not be a capitol. you could send a scout ahead to check.
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