Yeah. One thing I discovered was that a black hole big enough to be containable (low enough temperature) would contain enough energy to roast an entire solar system.
Therefore, I won't make any normal tech blackhole devices (SM is ok, since the effects are appropriate
)
I'm going to explain away the Psychic MSG's as being gram range warheads, and allow the psy powers the ability to compress pebbles down to the plank scale (in order to form a BH). Obviously, it takes many hundreds to a thousand beings working together since the component takes up 70KT vs a 10KT crew quarters.
Name := Graviton Flux Cannon III
Description := Planetary gravity is focused into a massive, turbulent pulse, centered at the location of an enemy vehicle. The focal point is restricted to long range to avoid irreparable damage to the planetary surface.
Pic Num := 102
Tonnage Space Taken := 100
Tonnage Structure := 100
Cost Minerals := 1000
Cost Organics := 100
Cost Radioactives := 5000
Vehicle Type := Ship
Supply Amount Used := 1000
Restrictions := None
General Group := Weapons
Family := 2020
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Advanced Gravitic Weapons
Tech Level Req 1 := 6
Tech Area Req 2 := Physics
Tech Level Req 2 := 1
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 0 0 0 0 0 0 500 1000 2000 4000 8000 4000 2000 1000 500 0 0 0 0 0
Weapon Damage Type := Skips Armor
Weapon Reload Rate := 8
Weapon Display Type := Torp
Weapon Display := 36
Weapon Modifier := 50
Weapon Sound := gravhell.wav
Weapon Family := 20
Crossovers:
- "Sky Temples" (double effect? One facility slot for all 5?)
- Space-Time manipulation of some sort (weapon, maint reduction.
- Psy: Ooh, what about a remote control for ships? Something about combining Tk and grav abilities. Perhaps a more effective boarding defense (sit behind a bulkhead while shredding enemies with gravyguns)?
quote:
Is the gravity tech tree as fleshed out as the other trees though? Biological and religious seem to have a great deal more techs than what we have for gravity. Am I wrong? Are these techs just really powerful, and therefore sufficient?
While these techs are quite powerful, the most powerful ones have limitations as well. The racial trait covers quite a bit of ground as well:
- 6 missile types accelerated
- platform guns
- early/mobile warppoint manip
- powerful Q-BH mines (detectable by maxtech grav sensors, but just one can vaporize a big ship)
- point defense repulsors
For comparison, organic has:
- armor
- seeker, beam & 2 pulse weapons
- medical, reproduction & pure-pop facilities