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  #41  
Old January 3rd, 2003, 01:37 AM

Gryphin Gryphin is offline
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Default Re: The Neo-expansion pack. Version 1.30 available now!

Three questions:
Can I choose a Neo Standard set when playing in a TDM game with no other mods.
If so, what will happen?
Is there a list of the ships and suggested Tonnage.?
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  #42  
Old January 3rd, 2003, 02:57 AM
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Default Re: The Neo-expansion pack. Version 1.30 available now!

And of course that won't work! geesh

BUMP!

mlmbd
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  #43  
Old January 3rd, 2003, 04:58 AM
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Default Re: The Neo-expansion pack. Version 1.30 available now!

Gryphin, yes you can. All a neo-standard compliant ship set does is have extra pictures in it. If the mod does not support the extra pictures, they don't do anything.

Dogscoff, here are the extra images I have used, though some are already in the NeoStandard.
Scout
Cutter
Corvette
Frigate thru Cruiser have a Light and Heavy Version
Baseship
CarrierEscort
CarrierFleet
CargoStation
SpaceFortress
WarStation
TransportHuge
WeapPlatformHuge

All of the Fighters in the mod are:
FighterOrbital
FighterAttack
FighterInterceptor
FighterHeavyInterceptor
FighterBomber
FighterHeavyBomber

All of the troops in the mod are:
Infantry
Light Mechanized
Heavy Mechanized
Small Battle Mecha
Medium Battle Mecha
Large Battle Mecha
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  #44  
Old January 3rd, 2003, 09:19 PM
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Default Re: The Neo-expansion pack. Version 1.30 available now!

I'll send you the Vehiclesizes.txt. Much easier.
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  #45  
Old January 3rd, 2003, 11:20 PM
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Default Re: The Neo-expansion pack. Version 1.30 available now!

Is this a completed mod? do me and my dial-up need to go over all these pages to find it? sounds like a good one
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  #46  
Old January 4th, 2003, 02:45 AM

Gryphin Gryphin is offline
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Default Re: The Neo-expansion pack. Version 1.30 available now!

Thanks, I tink I've got it.
In the Gryphin Mod
EDIT: Correction
I replace the VehicleSize.txt with the one from the Neo Standard,
****
Disreguard the rest of this.
c:\SEIv\Gryphin\Dat\VehicleSize.txt
I put
Scout, and other names from the Neo Standard, (NS)
I make sure the vehicles I ad have a secondary ship designated in case an image is not available.
Everything works.
Did I get it right this time?

[ January 03, 2003, 16:33: Message edited by: Gryphin ]
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  #47  
Old January 4th, 2003, 02:45 AM
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Default Re: The Neo-expansion pack. Version 1.30 available now!

Quote:
Is there a list of the ships and suggested Tonnage.?
Yup, here. Also, the subject is pretty well covered in the Encyclopedia Malfadorica.

Fyron answered your Last question well enough, but I'll add that you've probably been using the Viking shipset for ages, and never even realised that it is a neostandard set. (Mostly)

Fyron: Interesting list.

Quote:
Scout
Cutter
Is the cutter between escort and frigate, or is this a renamed escort?

Quote:
Corvette
Frigate thru Cruiser have a Light and Heavy Version
I've already started creating a few generics for some of these. I'll mail them to you when I'm done (or when I get bored ) Please tell me though that there isn't a light light cruiser and a light heavy destroyer...

Quote:
Baseship
CarrierEscort
CarrierFleet
CargoStation
Are you using the resource station pic for the cargo station? I imagine it could fit quite well.

Quote:
SpaceFortress
Another new one. How big?

Quote:
WarStation
TransportHuge
TransportHuge: Barge pic?

Quote:
WeapPlatformHuge
I think we considered a 4th WP for the original neostandard. If there's demand, we can always put it in.

Quote:
All of the Fighters in the mod are:
FighterOrbital
FighterAttack
FighterInterceptor
FighterHeavyInterceptor
FighterBomber
FighterHeavyBomber
So is your 6th fighter smaller than small or larger than massive?

Quote:
All of the troops in the mod are:
Infantry
Light Mechanized
Heavy Mechanized
Small Battle Mecha
Medium Battle Mecha
Large Battle Mecha
Wow... sounds like fun I guess the existing troop pics would be the 3 Mecha sizes and the Llight & Heavy would want new images.

I have to confess that the thought of adding new sizes to the neostandard does send a certain chill through my spine, although that's mainly because it means I'll never get the vikings finished.

That said, it was agreed from the start that the standard could be added to, and it couldn't really do any harm except that ppl seem to have trouble with the concept already, and introducing a V2 neostandard might turn ppl off.

Anyway... Fyron's mod sounds very cool, and it would be a wonderful thing to see it illustrated in full glorious techneocolour. I think it might be excessive to add *all* those new sizes, but I guess it comes down to how many of them are likely to be used by other mods. I can see the Ultimate vehiclesize mod snapping them all up immediately, but I'd like to hear what other ppl (especially other modders) have to say on the subject.

[ January 03, 2003, 12:47: Message edited by: dogscoff ]
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  #48  
Old January 4th, 2003, 04:02 AM
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Default Re: The Neo-expansion pack. Version 1.30 available now!

No, it is in pre-alpha stages at present. If it were released, it would probably be in my sig of all places.

[ January 04, 2003, 02:43: Message edited by: Imperator Fyron ]
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  #49  
Old January 4th, 2003, 04:56 AM

Gryphin Gryphin is offline
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Default Re: The Neo-expansion pack. Version 1.30 available now!

Fyron,
Send the file? thanks, I would be most greatful.
[email protected]

[ January 04, 2003, 02:58: Message edited by: Gryphin ]
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  #50  
Old January 4th, 2003, 05:21 AM
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Default Re: The Neo-expansion pack. Version 1.30 available now!

Here is the VehicleSizes.txt. <-- Link
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