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  #41  
Old October 3rd, 2017, 07:14 PM
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Default Re: Vital Airfield

I seem to have run into a problem.

While tweaking this scenario I deleted a few Soviet units and purchased some different ones. Some of the units I purchased are paratroop transports (units 498-500 of the Soviet force composition).

No matter what I do I cannot get those newly purchased paratroop transports to airdrop the paras loaded in them on turn 5 of the scenario.

Help!
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  #42  
Old October 4th, 2017, 01:01 PM
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Thumbs up Re: Vital Airfield

Quote:
Originally Posted by Suhiir View Post
I seem to have run into a problem.

While tweaking this scenario I deleted a few Soviet units and purchased some different ones. Some of the units I purchased are paratroop transports (units 498-500 of the Soviet force composition).

No matter what I do I cannot get those newly purchased paratroop transports to airdrop the paras loaded in them on turn 5 of the scenario.

Help!
For me the airdrop is the highest point of the scenario, as well as the excellent map design, really inspiring and encouraging for us who like the scenario design aspect of these great games.
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  #43  
Old October 4th, 2017, 01:46 PM
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Default Re: Vital Airfield

I take zero credit for the map.
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  #44  
Old October 9th, 2017, 02:49 PM
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Default Re: Vital Airfield

Quote:
Originally Posted by Suhiir View Post
I seem to have run into a problem.

While tweaking this scenario I deleted a few Soviet units and purchased some different ones. Some of the units I purchased are paratroop transports (units 498-500 of the Soviet force composition).

No matter what I do I cannot get those newly purchased paratroop transports to airdrop the paras loaded in them on turn 5 of the scenario.

Help!
No one has an idea, other then delete the entire scenario and start over?
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People should not be afraid of their governments. Governments should be afraid of their people.

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  #45  
Old October 9th, 2017, 03:08 PM
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Default Re: Vital Airfield

I assume you didn't make a save BEFORE deleting those units? If no I guess you just learned something.

Also. it's kinda hard for anyone to SEE what you might have done without actually SEEING IT
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  #46  
Old October 9th, 2017, 10:33 PM
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Post Re: Vital Airfield

Quote:
Originally Posted by Suhiir View Post
Quote:
Originally Posted by Suhiir View Post
I seem to have run into a problem.

While tweaking this scenario I deleted a few Soviet units and purchased some different ones. Some of the units I purchased are paratroop transports (units 498-500 of the Soviet force composition).

No matter what I do I cannot get those newly purchased paratroop transports to airdrop the paras loaded in them on turn 5 of the scenario.

Help!
No one has an idea, other then delete the entire scenario and start over?
If this problematic para drop is not in the 6/29 release, you could revert to that scenario dated 6-29-17, rather than starting from scratch.

Just thinking, why is the 7-4 release smaller than the two earlier releases?


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  #47  
Old October 10th, 2017, 01:45 AM
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Default Re: Vital Airfield

Quote:
Originally Posted by DRG View Post
I assume you didn't make a save BEFORE deleting those units? If no I guess you just learned something.

Also. it's kinda hard for anyone to SEE what you might have done without actually SEEING IT
Actually I do ... just download the "Gold" version of the scenario and compare it to this.
Attached Files
File Type: zip Scenario-376_Vital_Airfield_Working.zip (215.5 KB, 161 views)
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  #48  
Old October 10th, 2017, 01:56 PM
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Default Re: Vital Airfield

hopefully one of the experienced scenario designers can help you with this
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  #49  
Old February 3rd, 2018, 03:30 PM

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Default Re: Vital Airfield

Hi

For work reasons I have a limited amount of time to play spmbt lately, but I´m grateful to have such carefully designed long scenarios like these which are almost like a mini - campaign.
I have some questions, but on little details like; Why the Swedish 20mm flak have restricted arcs of fire?

Thank you Suhir
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  #50  
Old February 3rd, 2018, 05:15 PM
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Default Re: Vital Airfield

Quote:
Originally Posted by Patric View Post
Hi
I have some questions, but on little details like; Why the Swedish 20mm flak have restricted arcs of fire?
No clue.
Unless you're speaking of the ones mounted on the bunkers near the coast? If so ... bunkers are considered "vehicles" in WinSPMBT thus CURRENTLY (this changes with the next patch) any weapon in weapon slot #4 is considered a Bow Machinegun thus has only a forward firing arc.

You're entirely welcome.
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