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Do you own this game? Write a review and let others know how you like it.
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April 12th, 2013, 05:52 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
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Re: WinSPMBT version 7.0 Upgrade patch
I really ( really ) don't want to drag this out any more than it has..... but you said
"go to the third entry formations,"
It would have made actual sense if you had written
go to the third entry, "formations"
"lets eat grandma"
and
"Lets eat, grandma"
mean two different things--- Punctuation is important.
after that you mixed units with formation and it was just a mess and it's been a long day. I understand your intent was to provide players with the information on how to free up those units so they could be bought individually but I built the formation the way I did to prevent that.
Now...... if you can provide info that shows those parts are freqently used by themselves I could be convinced to change that for next year but those sub-formations are specialize for use by the Coy--especially 896 and 897
Don
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The Following User Says Thank You to DRG For This Useful Post:
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April 12th, 2013, 06:31 PM
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Private
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Join Date: Mar 2012
Location: Westminster,Co
Posts: 45
Thanks: 14
Thanked 19 Times in 15 Posts
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Re: WinSPMBT version 7.0 Upgrade patch
Quote:
Originally Posted by DRG
I really ( really ) don't want to drag this out any more than it has..... but you said
"go to the third entry formations,"
It would have made actual sense if you had written
go to the third entry, "formations"
"lets eat grandma"
and
"Lets eat, grandma"
mean two different things--- Punctuation is important.
after that you mixed units with formation and it was just a mess and it's been a long day. I understand your intent was to provide players with the information on how to free up those units so they could be bought individually but I built the formation the way I did to prevent that.
Now...... if you can provide info that shows those parts are freqently used by themselves I could be convinced to change that for next year but those sub-formations are specialize for use by the Coy--especially 896 and 897
Don
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Let's don't drag this out and take the thread any further off-topic pertaining to the release of these fine new OOB's. I intend to provide nothing else in the way of info. My original post wasn't intended as a critique,nor the follow up post,so please don't misunderstand me. Please do let this subject drop.
I believe you made your point to me understood the first time-your game,your forum. I was out of place for giving advice,and then was in error as to how I descibed that advice. I got the message in the last post and still get it in this one. I've already apologized and thanked you for my edification. Nothing has changed AFAIC. Seem fair enough?
I still thank you for this upgrade.
Last edited by Kenny; April 12th, 2013 at 06:53 PM..
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April 15th, 2013, 11:26 AM
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Sergeant
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Join Date: Apr 2007
Location: U.S. (GA)
Posts: 225
Thanks: 23
Thanked 27 Times in 19 Posts
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Re: WinSPMBT version 7.0 Upgrade patch
DEVS, THANKS for another update and continuing to evolve one of the GREATEST STRATEGY GAMES ON PC....BRAVO! I'm looking forward to the next one already---- .
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April 16th, 2013, 10:16 AM
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Second Lieutenant
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Join Date: Jun 2005
Posts: 570
Thanks: 2
Thanked 30 Times in 28 Posts
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Re: WinSPMBT version 7.0 Upgrade patch
I want thank Andy & Don about this great patch ! You guys rule .
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April 20th, 2013, 08:43 PM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
Thanks: 200
Thanked 144 Times in 87 Posts
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Re: WinSPMBT version 7.0 Upgrade patch
Thankyou so much for everything, especially the new way sounds are done in the game. I used to hate adding in the sounds unit by unit.
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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April 22nd, 2013, 02:31 PM
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Second Lieutenant
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Join Date: Jun 2005
Posts: 570
Thanks: 2
Thanked 30 Times in 28 Posts
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Re: WinSPMBT version 7.0 Upgrade patch
I want to thank Andy & Don about this great patch ! You guys rule .
Sorry (almost) double post ...
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May 1st, 2013, 10:39 PM
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Corporal
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Join Date: Jul 2005
Posts: 93
Thanks: 4
Thanked 2 Times in 2 Posts
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Re: WinSPMBT version 7.0 Upgrade patch
Thank you very much for you great work on that upgrade in refining more and more what is still my favorite wargame.
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June 14th, 2013, 12:08 AM
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BANNED USER
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Join Date: Jan 2006
Posts: 354
Thanks: 351
Thanked 14 Times in 14 Posts
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Re: WinSPMBT version 7.0 Upgrade patch
Thanks for the patch, Don and Andy. The timed objectives offer a lot of room for creativity. The OOBs have really been updated as well.
Cheap infantry forces are a lot more balanced with this patch too, from what I can tell so far the opposing MBTs tend to be more numerous and harder to close assault.
The formation maptext is also helpful in keeping units together.
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June 14th, 2013, 02:35 AM
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BANNED USER
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Join Date: Jan 2006
Posts: 354
Thanks: 351
Thanked 14 Times in 14 Posts
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Re: WinSPMBT version 7.0 Upgrade patch
I can't edit my post, but I forgot to add that my only disappointment is that I no longer have my 13 point FN FAL insurgents.
I still consider insurgents one of the best units in the game though. The high morale makes them good for charges, and the FN FAL is a good rifle. The sniper rifle gives them range, the firebombs inflict massive suppression after they've closed the distance, and the satchels inflict even more suppression and kill tanks. But with the 7.0 patch I have to use strategy and tactics with them.
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December 10th, 2013, 05:13 PM
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Corporal
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Join Date: Aug 2006
Location: Russia, St.- Petersburg
Posts: 130
Thanks: 86
Thanked 22 Times in 20 Posts
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Re: WinSPMBT version 7.0 Upgrade patch
Quote:
Cluster Munitions HE penetration values have been reduced. HE Penetration is the ONLY value the game looks at to determine if and how much CM penetrates armour.
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Explain please, what does the second figure in PEN for Cluster Munitions ?
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