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  #41  
Old April 19th, 2012, 10:04 AM
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Procyon Lotor Procyon Lotor is offline
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Default Re: Nap-3

It's the ambiguity of it all that tickles me. We can see how genuine diplomatic crises could erupt and be taken advantage of. Say I have a NAP-3 with a neighbor, but I've come to a point where I really want to destroy him. Say I discover a scout belonging to that neighbor in my territory. I send a message to my neighbor expressing my disgust at his stinking betrayal, declare the NAP voided by this misconduct, and march to war immediately. Is that quite a bit over-aggressive? Sure. Am I now an oathbreaking scumbag? That's a bit fuzzy. He was in my territory, after all. It may not be the greatest casus belli, but it might be enough to get me to war with my reputation somewhat intact.
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  #42  
Old April 19th, 2012, 10:29 AM

legowarrior legowarrior is offline
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Default Re: Nap-3

Personally, Scouts are what they are. Unless I see an Assassin or a spy and the other guy doesn't have a good excuse (like passing through to the other side) I let it go. I throw out scouts all the time myself. Information is key.
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  #43  
Old April 19th, 2012, 11:39 AM

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Default Re: Nap-3

Scouts, no.

Assassins and Spies? Go nuts.
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  #44  
Old April 19th, 2012, 01:07 PM

legowarrior legowarrior is offline
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Default Re: Nap-3

The problem is that most spies are better at stealth than scouts, so hiring them can net you more information. Not ever spy is there to cause unrest.
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  #45  
Old April 19th, 2012, 01:17 PM

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Default Re: Nap-3

Quote:
Originally Posted by legowarrior View Post
The problem is that most spies are better at stealth than scouts, so hiring them can net you more information. Not ever spy is there to cause unrest.
Ah, but that's the beauty of diplomacy you see. It doesn't matter how something was intended, only how you interpret and perceive it.
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  #46  
Old April 20th, 2012, 10:05 AM
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Default Re: Nap-3

Exactly!
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