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December 14th, 2001, 10:17 PM
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Private
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Re: Up to date History file from SE:IV Gold Beta
quote: Originally posted by Baron Munchausen:
The only problem is, they don't lose anything if they run out of supplies WHILE in combat.
Actually, if ships run out of supplies during combat they get reduced to 1 movement point.
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December 15th, 2001, 01:32 AM
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Shrapnel Fanatic
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Re: Up to date History file from SE:IV Gold Beta
quote: Actually, if ships run out of supplies during combat they get reduced to 1 movement point.
Plus, shield regenerators stop working. Shields only fail to work if you start combat with no supplies.
It would be interesting to see a weapon that used -ve supplies (an "energy leech beam").
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December 15th, 2001, 05:53 PM
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General
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Re: Up to date History file from SE:IV Gold Beta
I haven't seen a ship run out of supplies in combat for some time. If this is finally fixed, good...
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December 15th, 2001, 06:54 PM
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Shrapnel Fanatic
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Re: Up to date History file from SE:IV Gold Beta
It's been this way since 1.35, IIRC.
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December 28th, 2001, 06:43 PM
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Captain
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Re: Up to date History file from SE:IV Gold Beta
Hope I don't get in hot water for this:
Version 1.58:
1. Fixed - Only warheads of the correct target type will damage targets in
combat that are rammed.
2. Fixed - The AI would accept systems in trade that the offering player did
not own.
3. Fixed - Increased chance for AI to send certain political message types
(like demand surrender).
4. Fixed - Added Drones to the Manual page "Status Icons".
5. Added - Hotkey Shift-A to Tactical Combat to select all available weapons.
6. Added - Hotkey Shift-C to Tactical Combat to de-select all weapons.
7. Fixed - The AI will now decloak its drones before attacking their target.
8. Fixed - The buttons to cloak and decloak are now available for drones.
9. Changed - Added a defense bonus to drones much like small ships.
10. Fixed - If a combat piece was in a fleet it would always use the fleet strategy,
even if it had broken formation.
11. Fixed - Simultaneous Games were still playing out combat in player order. The
defending players should always get to move first.
12. Fixed - If you have the setting "Automatically use Individual Ministers for newly
built vehicles", then any ships captured through intelligence
operations will be set to individual minister control.
13. Fixed - After a combat where multiple ships were selected in the Ship List, some of
them would still have "ghost" orders.
14. Fixed - Drones will no longer "dance" around warp point. They will charge through. If
they get into combat, and their target is not present, they will select new
temporary targets until combat is complete.
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December 28th, 2001, 08:16 PM
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Colonel
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Re: Up to date History file from SE:IV Gold Beta
"3. Fixed - Increased chance for AI to send certain political message types
(like demand surrender)."
Great!! I can't wait to get my copy of SE IV gold.
Thank you for the information Dracus.
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December 28th, 2001, 11:10 PM
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Shrapnel Fanatic
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Re: Up to date History file from SE:IV Gold Beta
Dracus gets boiled alive. But it was worth it to the rest of us to have the info. His sacrafice will not go unforgotten.
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December 30th, 2001, 08:36 PM
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Lieutenant General
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Re: Up to date History file from SE:IV Gold Beta
im not so sure about 10. what if you want to use the fleet strategy, but want your ships to break formation?
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December 30th, 2001, 09:02 PM
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General
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Re: Up to date History file from SE:IV Gold Beta
quote: im not so sure about 10. what if you want to use the fleet strategy, but want your ships to break formation?
Then you set the individual ships' strategies to be the same as the fleet strategy.
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December 30th, 2001, 09:13 PM
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National Security Advisor
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Re: Up to date History file from SE:IV Gold Beta
"Then you set the individual ships' strategies to be the same as the fleet strategy."
Except of course that affects ALL the ships in your empire, not just that fleet.
Phoenix-D
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