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  #41  
Old December 9th, 2010, 02:23 PM

dark7element dark7element is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

Eriu is at least good at raiding, and Ulm at least has good forging capability. Man has neither of those. I love their fluff, but they're too hard to use properly. Maybe in the future CBM will make wardens worthwhile, but as it is, you have to be an expert to make Man competitive at all.
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  #42  
Old December 9th, 2010, 02:44 PM

Corvus Corvus is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

You would be amazed at how effective bardspam usually is against new players. Plus longbowmen are pretty drat good en masse, especially buffed. Shutting down an enemies recruitment and income in one turn can be pretty devastating, especially if they don't know the counter. If you move before they can get counters to archers your longbowmen will rape, especially if you can get to flaming arrows quickly.
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  #43  
Old December 9th, 2010, 09:02 PM

Corvus Corvus is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

Well crap, I had 2 middle age Ulm pretenders premade and it looks like I sent in the wrong one, and it has a password... This might muddle things a bit... ah well.
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  #44  
Old December 9th, 2010, 11:04 PM

Nightfall Nightfall is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

Happy for a restart if necessary, my 'get the worst possible starting position on the map' power worked again!
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  #45  
Old December 10th, 2010, 12:26 AM

dark7element dark7element is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

Assuming there are no objections from other players, I'd be glad to go ahead and restart. Goodness knows Ulm needs all the help it can get.
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  #46  
Old December 10th, 2010, 03:13 AM

Corvus Corvus is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

The pretenders are only slightly different, slightly reworked the magic paths when I made one without a password for this game. I don't particularly want to restart unless it might really cause problems for the game with the password...
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  #47  
Old December 10th, 2010, 03:47 AM

Xerxes2504 Xerxes2504 is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

Im fine with a restart. Got with my scale picks worst possible starting location.
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  #48  
Old December 10th, 2010, 12:20 PM

Ragnelle Ragnelle is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

I really don't care either way, as the Tuatha now have no in-game motivation to actually fight. :P

Are we still taking our turns or are we restarting?
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  #49  
Old December 10th, 2010, 01:15 PM

Xerxes2504 Xerxes2504 is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

If Corvus is fine with his Pretender there should be no need to restart, except for the password issue.
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  #50  
Old December 10th, 2010, 03:27 PM

dark7element dark7element is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

If it's only a relatively minor difference in pretender design, then it wouldn't really be fair to restart the game for the benefit of those players who got a bad starting position. It's likely that someone else, or possibly even more players, would end up with bad starting positions.

Remember that in MP Dominions, having a weak starting position is not necessarily a bad thing. Most players are happy to ally with a weaker nation and assist them if they get into a fight, whereas nations that have an exceptionally strong start are asking to get dog-piled (this almost always happens to Ermor in LA games, and often to Mictlan also).
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