Quote:
Originally Posted by Squirrelloid
Quote:
Originally Posted by Warhammer
Don't forget this is a 6 player game, late game strats may not even come into play.
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They will if its vanilla. Everyone will turtle and clam.
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Hah, game automatically ends on turn 65, or maybe sooner, with cumulative VPs being counted from round to round. Hence, the guy who takes a lot of provinces early, and holds them, is going to get a lot more points the guy who started small and did a sudden surge at the end. Of course, diplomacy plays a role to balance all other things.
Clamming is certainly a viable strategy, but the guy building clams is not going to have a lot of time to use them, and will not be scoring points in the interim.
As for my earlier tournament=no mods comment, you are right that the two our not NECESSARILY equivalent, logically. However, I see CBM like playing poker with marshmallows, still fun but not the way its meant to be played. Unmodded Dominions is more straightforward and retains a classic "feel." It doesn't hurt that I disagree with the direction originally took to balance gameplay, to say nothing of the much more drastic changes in getting rid of gem generators that occured more recently.