.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #41  
Old April 13th, 2010, 01:10 AM
Septimius Severus's Avatar

Septimius Severus Septimius Severus is offline
Lieutenant Colonel
 
Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
Septimius Severus is on a distinguished road
Default Re: Team games: Teams vs Alliances

Another potential snag with the flexible team model might be keeping track of these shifting alliances. Could be something of a headache, especially the larger the game. Who keeps track? Must the admin keep a list? If so it might wind up looking something like this:

Turn 5 Pangaea and Arco report they are now allies
Turn 7 Man, Gath, and Ulm report they are now allies
Turn 11 Pangaea, Arco, and T'ien Chi report they are now allies
Turn 15 Abysia and Caelum report they are now allies
Turn 16 Arco reports they are no longer allied with Pangaea and T'ien Chi'
Turn 20 Abysia, Caelum, and Arco report they are now allied
Turn 23 Man reports they are no longer allied with Gath and Ulm
Turn 27 Agartha, Man, and Marignon are now allies
Turn 29 Gath, Ulm, Pangaea, and T'ien Chi' report they are now allies
Turn 33 Marginon reports they are no longer allied with Agartha and Man
Turn 34 Abysia reports they are no longer allied with Caelum and Arco
Turn 37 Abysia and Arco report they are no longer allied with each other
Turn 40 Arco and Caelum report they are now allies
Turn 42 Man, Agartha, and Abysia report they are now allies

etc...

Would this list or such shifting alliances be made public knowledge? Known only to the players themselves? or just to the admin? Seems in order to satisfy the multiple nation victory condition the admin would need at least need to know. At what point must nations report they are now allied/a team? At a certain turn? If not made public knowledge until a certain point in the game, would teams be able to work covertly together?
__________________
IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS

Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).

Last edited by Septimius Severus; April 13th, 2010 at 01:17 AM..
Reply With Quote
  #42  
Old April 13th, 2010, 07:32 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Team games: Teams vs Alliances

Though house rules could impose any notification requirements desired, the minimal version would just require nations to disclose their alliance in order to show they've filled the victory conditions.
Reply With Quote
The Following User Says Thank You to thejeff For This Useful Post:
  #43  
Old April 13th, 2010, 11:10 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Team games: Teams vs Alliances

You could create a webpage for it. The IP that makes a change could be recorded. A password for each nation might be better to keep it from just anyone being able to change anyone.

With pbem the team could be part of the subject line, so sending in Pangaea with a new team on the subject could be recorded.
Reply With Quote
  #44  
Old April 13th, 2010, 02:29 PM
Septimius Severus's Avatar

Septimius Severus Septimius Severus is offline
Lieutenant Colonel
 
Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
Septimius Severus is on a distinguished road
Default Re: Team games: Teams vs Alliances

Quote:
Originally Posted by thejeff View Post
Though house rules could impose any notification requirements desired, the minimal version would just require nations to disclose their alliance in order to show they've filled the victory conditions.
Hmmm, so the minimal version would have a group of allies only disclosing or declaring their alliance once all opposition was defeated. So at some point, they would say to the admin and perhaps to all others players, guess what guys, we are a team and we hearby declare victory as such, all of our oppenents having been defeated. They don't need to necessarily say how long they have been a "team", just that they are team for purposes of having met the victory condition.

So players could go into the game knowing whom they want to work with in advance (unless both nations and players were kept confidential) and work covertly as a team, only declaring an official alliance if they are successful in their schemes.

Would certainly appeal to more experienced players, those who prefer FFA, and those clumps of players who tend to play together frequently or exclusively. If noobs are in the game as well, I still worry that you've got something that could potentially devolve into an "Elites" vs. "Lamers", Noobs vs Vets situation, but without the noobs having the offset of superior numbers and the benefits of fixed teams from the start.

Knowing the status of alliances at any given point might be beneficial.

Also, you would of course not have the benefit of fixed team starting placements located near each other. Something which allows team to directly support one another and present a united front.

Perhaps both 'fixed start but flexible teams' and 'FFA freelancers' could be tested together in a single game to see who fares better. FFA'ers on one side, Team people on the other according to your preference. Either side being free to form, disband, or reform into new teams or alliances.
__________________
IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS

Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).

Last edited by Septimius Severus; April 13th, 2010 at 02:37 PM..
Reply With Quote
  #45  
Old April 13th, 2010, 02:58 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Team games: Teams vs Alliances

As I said, you could house rule it anyway you wanted. That would be a minimum and it's certainly abusable. Requiring announcements is certainly reasonable, though it raises the question of definition: What has to be announced? Since the formal "alliance to claim victory" only matters once you're within shooting distance of victory conditions, do you have to proclaim other forms of cooperation?

Working together all game and only admitting it to claim victory is a possibility, but so is fighting all game and actually making the alliance at the last moment to win the game.

Would also allow interesting possibilities for betrayal. With the right timing you could throw the game by switching alliances and never even have to fight the people you'd betrayed.
Reply With Quote
  #46  
Old April 13th, 2010, 03:02 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Team games: Teams vs Alliances

I agree, it's a wonder there aren't more of these 'calahan style' team games.

Or 'Calteam' games as we will call them.
Reply With Quote
  #47  
Old April 13th, 2010, 11:56 PM

Maerlande Maerlande is offline
BANNED USER
 
Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
Thanks: 26
Thanked 55 Times in 29 Posts
Maerlande is on a distinguished road
Default Re: Team games: Teams vs Alliances

Cool. Calteam is a nifty meme. Do it man!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.