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  #41  
Old July 30th, 2009, 05:57 PM

quantum_mechani quantum_mechani is offline
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Default Re: Forge of Godhood - recruiting

Once we have all the players, I'll give the list to a third party to randomly roll nations, then they will post who will be who in the thread.
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  #42  
Old July 30th, 2009, 06:04 PM

Calahan Calahan is offline
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Default Re: Forge of Godhood - recruiting

I can use my magic hat to pull the nations if you need a volunteer QM.
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  #43  
Old July 31st, 2009, 02:35 AM
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Heinrich Heinrich is offline
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Default Re: Forge of Godhood - recruiting

Please count me in as well.
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  #44  
Old July 31st, 2009, 03:59 PM

quantum_mechani quantum_mechani is offline
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Default Re: Forge of Godhood - recruiting

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Originally Posted by Calahan View Post
I can use my magic hat to pull the nations if you need a volunteer QM.
Thanks, that would be nice. Of course, joining up would be even better.

We are up to 16, still need 9 more, tell your friends!
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  #45  
Old July 31st, 2009, 04:37 PM

Calahan Calahan is offline
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Default Re: Forge of Godhood - recruiting

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Quote:
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I can use my magic hat to pull the nations if you need a volunteer QM.
Thanks, that would be nice. Of course, joining up would be even better.
I am very tempted to sign up, as I'm getting to be a big fan of non-standard games and random nations. As the former helps throw all the many (excellent) guides available in the bin, thereby forcing players to think for themselves. And the latter stops players perfecting strategies by picking their same pet nation every game. Plus there are more than just a few quality players signed-up so far who I'd welcome the chance of playing against.


Aaarrghhh, go on then sign me up. Typing the above just made me convince myself that this is too good a game to miss out on. Meaning of course that I'll have to pass the magical sorting hat duties onto someone else.


Although I should let you know now that there's a good chance that I'll be away for a weekend very soon due to work, so I might need a delay for that (am not the biggest fan of entrusting my nations to a sub). And another good chance I'll be away for 10-14 days in late October (assuming the game is still going by then, and I'm still alive). If neither of these two things cause a huge problem, then please add me to the player list QM
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  #46  
Old July 31st, 2009, 05:51 PM

quantum_mechani quantum_mechani is offline
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Default Re: Forge of Godhood - recruiting

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Although I should let you know now that there's a good chance that I'll be away for a weekend very soon due to work, so I might need a delay for that (am not the biggest fan of entrusting my nations to a sub). And another good chance I'll be away for 10-14 days in late October (assuming the game is still going by then, and I'm still alive). If neither of these two things cause a huge problem, then please add me to the player list QM
No problem, several other players already on the list have similar caveats.
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  #47  
Old July 31st, 2009, 10:24 PM

P3D P3D is offline
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Default Re: Forge of Godhood - recruiting

I'd give it a try too.
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  #48  
Old August 1st, 2009, 08:36 PM

ghoul31 ghoul31 is offline
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Default Re: Forge of Godhood - recruiting

I'll join
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  #49  
Old August 1st, 2009, 09:04 PM
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Default Re: Forge of Godhood - recruiting

Looks like you've still got an opening, and I've managed to get Dom3 running here, so I'll give it a go! Please sign me up. I'll probably need a 48-hour pause (or a single turn subbed) in a few weeks though.
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #50  
Old August 1st, 2009, 09:57 PM
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Default Re: Forge of Godhood - recruiting

I'll give it a wing. So 8 is the max bless magic level in a single scool but your dominion can be 10?
-ssj
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