|
|
|
|
|
June 16th, 2009, 02:36 PM
|
Sergeant
|
|
Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
|
|
Re: Conceptual Balance Mod 1.5
I was playing EA Atlantis a bit, and noticed that the description of the War Shambler says they are equipped with Coral Glaives, while their weapon is Coral Spear. The same discrepancy exists in vanilla.
That'd give them +6 damage for the cost of 1 attack and defense score. Giving them a glaive and increasing their attack score should help their mediocre combat troops. Or just remove those penalties from the coral glaive.
|
June 28th, 2009, 03:31 AM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Conceptual Balance Mod 1.5
CBM1.5 cut the seduction rating of all units except satyrs in half, so that the ratings are now below what they were in the vanilla game. (And once again, seduction never works).
|
June 29th, 2009, 04:28 AM
|
Private
|
|
Join Date: Jun 2009
Location: Perth, Western Australia
Posts: 44
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Conceptual Balance Mod 1.5
EDIT: Worked out the answer myself.
Last edited by Black Sun Empire; June 29th, 2009 at 04:38 AM..
|
June 29th, 2009, 03:14 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Conceptual Balance Mod 1.5
Quote:
Originally Posted by chrispedersen
CBM1.5 cut the seduction rating of all units except satyrs in half, so that the ratings are now below what they were in the vanilla game. (And once again, seduction never works).
|
Standard (vanilla) seduce value is 10, most seducers got changed to 12.
|
June 29th, 2009, 04:21 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Conceptual Balance Mod 1.5
As far as I saw, they all got cut to 12, except satyrs. I don't undestand the logic of that at all. Regardless, the combination of the MR check and then the seduction check means that once again seduction never works. I got 2 hits out of 54 attempts with oreiads.
A creature with a +5 awe due to beauty, should probably succeed more often than 2/54.
|
June 29th, 2009, 04:50 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Conceptual Balance Mod 1.5
Oreiad's have seduce 10 in vanilla. That's coming straight from the code. 12 in cbm is therefore a boost.
Succubus has 15 in its special seduction (the flying one) - this is boosted to 16 in cbm.
I don't know where you're getting the idea that they've been cut in cbm, other than perhaps bad results?
Last edited by Sombre; June 29th, 2009 at 05:06 PM..
|
June 29th, 2009, 06:11 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Conceptual Balance Mod 1.5
They were 20ish in cbm 1.4 Or am I completely hallucinating?
|
June 29th, 2009, 06:54 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Conceptual Balance Mod 1.5
No they used to be stronger in cbm according to qm. But they proved a bit abusive.
|
July 10th, 2009, 08:49 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Conceptual Balance Mod 1.5
How about making Pythium's emerald guard poison immune? It would make them a perfect compliment to hydra (the other mapmove 1 heavy) and a bit more exciting. It could easily be justified - the eastern provinces of rome often featured stories about how people had eaten poisons at a young age and become immune (the most famous being mithridates of Pontus) - they could be the imperial food tasters as well as bodyguards.
|
July 10th, 2009, 03:52 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Conceptual Balance Mod 1.5
Why does pythium need a boost at all?
Additionally, they the empire legion were the guardians of the emperor... I can't see it as thematic.
Clouds of billowing poison.. dangerous creatures... and you're toting around tonnes of armor?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|