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July 20th, 2010, 09:00 AM
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General
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Join Date: Apr 2005
Posts: 3,327
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Thanked 133 Times in 117 Posts
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Re: MA Man - Making the best of a bad deal
The Ring, (or the Amulet, after they change) prevents them from losing hp every month once they're diseased and they regenerate up to full if they survive battle.
The bless requires you to send them into battle to heal, or to forge Shrouds so the bless applies outside of combat. With no native Astral access and likely better Nature income, Rings of Regen might be easier and effectively cheaper. And doesn't require you to take Nature, which you have plenty of on your pretender. (
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July 20th, 2010, 10:22 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
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Re: MA Man - Making the best of a bad deal
After you manage to research to Alt7 it becomes much more cost-effective to use the spell Transformation on the crones.
It eliminates upkeep and some of the transformed forms are usefull in combat, specialy if you cast regen before engaging...
As Alteration should be a priority for Man, it is not too hard to reach Alt7 somewhat early.
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Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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July 20th, 2010, 11:38 AM
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First Lieutenant
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Join Date: Jun 2010
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Re: MA Man - Making the best of a bad deal
Elixir does the same thing boots of youth do, eg. freeze aging (they have the same effect tag), although you need to equip this before you get diseased from old age. The 2nd life effect is a seperate effect on the elixir.
From what I understand burden of time bypasses boots of youth, and therefore by extension probably bypasses elixir too, take this as an educated guess though.
Quote:
Originally Posted by earcaraxe
do they go berserk when get healed?
the elixir just saves them once, right? i mean they still remain old.
so a minor nature bless does everything the amulet or the ring does (the important parts)?
Quote:
Originally Posted by Verjigorm
It regenerates them, preventing disease from killing them. When I had originally been trying this (and I believe there is a subsequent post about it), I was under the erroneous assumption that the amulet removed the disease affliction when it changed their form and "fixed" the old age problem. It does not--when I did the first test I forgot I had cast "Gift of Health" which was responsible for the disappearance of the disease.
The Lycanthropos Amulet does increase her basic hit points, but she can never fill those HPs without entering combat to receive a healing spell and if she does so, she will berserk which means she'll probably die. Therefore it is probably better to make Rings of Regeneration for them.
I try to get Elixirs of Life on my good crones as soon as possible. This is difficult because it either eats up Pretender turns or requires empowering someone.
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The Following User Says Thank You to Finalgenesis For This Useful Post:
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July 22nd, 2010, 02:13 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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Re: MA Man - Making the best of a bad deal
Quote:
Originally Posted by thejeff
But that problem (Daughters->Mothers-Crones) is widespread. Many nations have similar progressions, though usually only 2 steps. Warlock Apprentice->Warlock,
Augur->Augur Elder, etc.
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Here it isn't (so much of) a problem - as you yourself pointed out. It doesn't get added to the problem of Daughter being useful almost only as researcher while being capital only. In most other cases mage apprentice is hire-anywhere so it looks fine both from thematic (we all see many cases where there are many lesser education centers throughout the country with a big one at the center who teaches at a higher level) and gameplay point of view. But in Man's case it's stated that Witches' education is done only at the Forest of Avalon. And here, as you point yourself, both Daughters and Crones are recruited... I more or less understand this thematically, but it just seems awkward.
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July 23rd, 2010, 09:06 AM
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Corporal
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Join Date: Apr 2010
Location: Wichtia, KS
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Re: MA Man - Making the best of a bad deal
Quote:
Originally Posted by Finalgenesis
Elixir does the same thing boots of youth do, eg. freeze aging (they have the same effect tag), although you need to equip this before you get diseased from old age. The 2nd life effect is a seperate effect on the elixir.
From what I understand burden of time bypasses boots of youth, and therefore by extension probably bypasses elixir too, take this as an educated guess though.
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I've done a decent amount of testing, and while boots of youth may be negated by burden of time; healing (like the fairy queen) units are not. In a MP game I had the chalice and GoH control, so I casted BoT. It turned out that my mages outside my capital (where the chalice was) were dieing too quickly, so I summoned some fairy queens and did some healing, which worked fine. I'm not 100%, but even with GoH and the Chalice, my capital may have needed a fairy-queen or two as well.
Obviously, this isn't much of a strategy to use 95% of the time, but I had good gem control and I had seen that they took the death scale, so I wanted to crush their economy and kill some mages...I ended up winning the game, so meh.
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