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  #41  
Old May 7th, 2009, 05:52 AM
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Default Re: Air Farce Follies - Friendly Fire Isn't

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Originally Posted by Suhiir View Post

I said "target area" because the target was tanks moving up a road. Given the delay between when the airstrike was requested and it arrived I took a calculated guess where along the road the tanks would be when the airstrike arrived.
While there was no tank in the designated target hex (as I recall) there was a full company within 5-10 hexes of it.
Then you are using airstrikes like bombers.

If you sighted a target then place the marker on it.
No need to calculate (airstrike) where the target will move.
They should be looking for the primary target they were called upon to hit.

Bombers are a different animal they just bomb a target zone like Atry.

I could be mistaken maybe a mod will chime in this to make it clearer

Last edited by gila; May 7th, 2009 at 06:04 AM..
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  #42  
Old May 7th, 2009, 02:27 PM
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Default Re: Air Farce Follies - Friendly Fire Isn't

Quote:
I could be mistaken maybe a mod will chime in this to make it clearer
Would say you are bombers target the hex or at least within 2 hexes of it paying no attention to available targets.
Others search for targets around where they are called in when they turn up, placing the strike on a tank has no relevance it does not mark that as a target so guessing where they are going & calling the strike there is the way to do it just like arty.

So call in where expect targets to be & give a decent attack run to improve chances of finding & hitting a good target. By that I mean appearing through smoke with enemy a couple of 100m away gives little time to find or attack & it may well veer off & attack something else it has seen possibly you. The old Catch 22 applies here you want your arty to fire first to suppress AAA but otherwise you want planes to go first so not finding targets in any dust thats kicked up.
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  #43  
Old May 7th, 2009, 06:18 PM
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Default Re: Air Farce Follies - Friendly Fire Isn't

When you come down to it all aircraft are is airborne artillery.

Perhaps (sometimes) more accurate, perhaps (sometimes) more destructive...but still really nothing more then artillery.

As I've said in other threads, given the point cost/damage done ratio I think aircraft are far to expensive in WinSPMBT...but they're fun to play with !

Given cost/benefit ratio I personally find helo's to be far more effective vs vehicles. Tho I'll freely admit a nice bomb/napalm run will mess up infanty far more effectively then anything else in the game.

And unless you're targeting a fixed target (fortification, most AI artillery, etc.) you target an area with aircraft and let it pick it's target because its impossible select a specific target for an airstrike.
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  #44  
Old May 7th, 2009, 11:45 PM
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Default Re: Air Farce Follies - Friendly Fire Isn't

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Originally Posted by Suhiir View Post
When you come down to it all aircraft are is airborne artillery.

Perhaps (sometimes) more accurate, perhaps (sometimes) more destructive...but still really nothing more then artillery.

As I've said in other threads, given the point cost/damage done ratio I think aircraft are far to expensive in WinSPMBT...but they're fun to play with !

Given cost/benefit ratio I personally find helo's to be far more effective vs vehicles. Tho I'll freely admit a nice bomb/napalm run will mess up infanty far more effectively then anything else in the game.

And unless you're targeting a fixed target (fortification, most AI artillery, etc.) you target an area with aircraft and let it pick it's target because its impossible select a specific target for an airstrike.

I've done airstrikes both ways and found if you pinpoint a target then even if it moves few hexs it will find it.
But that maybe the target didn't move or moved slowly.

Most airstrikes come in 3 turns or less opposed to 6 or more for bombers.

Tried second guessing where it "target" will move and got disaster.

just my 2 cents worth
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  #45  
Old May 8th, 2009, 12:01 AM
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Default Re: Air Farce Follies - Friendly Fire Isn't

Quote:
Originally Posted by Imp View Post
Quote:
I could be mistaken maybe a mod will chime in this to make it clearer
Would say you are bombers target the hex or at least within 2 hexes of it paying no attention to available targets.
Others search for targets around where they are called in when they turn up, placing the strike on a tank has no relevance it does not mark that as a target so guessing where they are going & calling the strike there is the way to do it just like arty.

So call in where expect targets to be & give a decent attack run to improve chances of finding & hitting a good target. By that I mean appearing through smoke with enemy a couple of 100m away gives little time to find or attack & it may well veer off & attack something else it has seen possibly you. The old Catch 22 applies here you want your arty to fire first to suppress AAA but otherwise you want planes to go first so not finding targets in any dust thats kicked up.
Dust and smoke will of course obscure the targets you want to hit
That's when you re-adjust or just call the strike off right?

No need for friendly causalties.

You are callin in the shots of course
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