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  #41  
Old February 27th, 2009, 11:13 PM

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Default Re: Baalz' guides

My bad then. I've never thought conscription was that good, but then again, the AI doesn't use scouts to take undefended provinces.
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  #42  
Old February 27th, 2009, 11:51 PM
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Default Re: Baalz' guides

Conscription has it's uses. It's minor, but it does. They also don't use Call of the Winds or any of that very often either.
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  #43  
Old February 28th, 2009, 08:36 AM
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Default Re: Baalz' guides

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Originally Posted by Trumanator View Post
My bad then. I've never thought conscription was that good, but then again, the AI doesn't use scouts to take undefended provinces.
Conscription doesn't help in that at all, anyway. Conscription only gets to work in provinces where you have a minimum of 1 PD, AFAIK, which will already be enough to thwart scout takeovers.
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  #44  
Old February 28th, 2009, 07:05 PM
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Default Re: Baalz' guides

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Originally Posted by lch View Post
Quote:
Originally Posted by Trumanator View Post
My bad then. I've never thought conscription was that good, but then again, the AI doesn't use scouts to take undefended provinces.
Conscription doesn't help in that at all, anyway. Conscription only gets to work in provinces where you have a minimum of 1 PD, AFAIK, which will already be enough to thwart scout takeovers.
Not true. I and others have noted that a freshly conquered province in friendly Dominion will often have 1 PD before you have the chance to assign any. Not that the savings of 1g is anything to brag about, but it does work, so in many cases in MP you could afford to never touch the PD screen until you are invading foreign Dominion.
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  #45  
Old February 28th, 2009, 08:26 PM
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Default Re: Baalz' guides

Then that might be a bug that 0% of something is still being rounded to 1 in Dom3, while the intention was that a mimimum of 1 PD has to be available. I'd appreciate it more if you could go from zero PD to other PD values, though.
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  #46  
Old March 5th, 2009, 12:04 PM

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Default Re: Baalz' guides

I'm working on a MA Man guide. But considering MA Man, the provisional subtitle is at its most optimistic going to be "Making the best of a bad deal".
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  #47  
Old March 5th, 2009, 07:54 PM

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Default Re: Baalz' guides

Conscription seems very good to me. When I play I like to put 5 PD into a province. With conscription (if you can keep hold of that province for 2 or so years) that can mature into 20+ PD.
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  #48  
Old March 5th, 2009, 11:53 PM

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Default Re: Baalz' guides

Why do you put 5 pd in? Seems like a number that costs more than 1 but isn't really any more useful for the most part..

I think conscription is nice, but fairly weak. Nothing to base a choice or strat around
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  #49  
Old March 6th, 2009, 01:05 AM
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Default Re: Baalz' guides

Probably because it's cheap, I'm guessing, and it gets you to a useful level of PD faster.

Also 5 to 10 PD can beat ghouls/birds/wolves, but 1PD won't cut it.
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  #50  
Old March 6th, 2009, 09:50 AM

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Default Re: Baalz' guides

As VFB said.

1PD can be taken out with no real effort at all. Black Servants, tough scouts (eg. the Jotun ones) or assassins could take a 1PD province with no special equipment. 5 PD costs just 15 gold, and means your opponent has to put at least a bit of gems or gold effort in.
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