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  #41  
Old January 8th, 2009, 10:17 AM
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Default Re: Malleus Maleficarum

I think that it's ok from a SP point of view, Swan, but vfb is probably thinking from an MP prospective, and in MP you absolutely need to minmax your way to victory From this prospective a Nature bless and the access to the very nice Nature items and the Gift of Reason ritual for eventual wished creatures, are all very important and hard to skip
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  #42  
Old January 8th, 2009, 11:09 AM
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Default Re: Malleus Maleficarum

Well, in SP it is quite easy to diversify your magic : spot a weak AI hampered by its lousy scales, and head right to its capitol.

Even better if your next to mictlan EA or LA (even if they seem to die less, recently, have the programmer done any changes to AIs that I missed ? Or random luck ?)
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  #43  
Old January 8th, 2009, 11:20 AM
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Default Re: Malleus Maleficarum

I agree with vfb. I think MA Marig. almost must take a rainbow pretender to have any chance in MP.
You know, I've seen many end games and they all have the same things in common. You'll see death used heavily for GRs, Tartarians etc, you'd see astral abused (I mean really really used) and every single path used. So a nation that comes to MP end game and only facilitates 4/8 paths is dead meat. If there are any exceptions to this then I have yet to see or hear about them.
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  #44  
Old January 9th, 2009, 06:29 PM
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Default Re: Malleus Maleficarum

Quote:
Originally Posted by WraithLord View Post
I agree with vfb. I think MA Marig. almost must take a rainbow pretender to have any chance in MP.
You know, I've seen many end games and they all have the same things in common. You'll see death used heavily for GRs, Tartarians etc, you'd see astral abused (I mean really really used) and every single path used. So a nation that comes to MP end game and only facilitates 4/8 paths is dead meat. If there are any exceptions to this then I have yet to see or hear about them.
You can ignore fire/water/blood and probably earth & air in the endgame! =D
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  #45  
Old January 9th, 2009, 06:40 PM
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Default Re: Malleus Maleficarum

You're joking right?
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  #46  
Old January 9th, 2009, 07:32 PM

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Default Re: Malleus Maleficarum

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Originally Posted by WraithLord View Post
I agree with vfb. I think MA Marig. almost must take a rainbow pretender to have any chance in MP.
You know, I've seen many end games and they all have the same things in common. You'll see death used heavily for GRs, Tartarians etc, you'd see astral abused (I mean really really used) and every single path used. So a nation that comes to MP end game and only facilitates 4/8 paths is dead meat. If there are any exceptions to this then I have yet to see or hear about them.
Rainbows are nice for Marignon, but I think you are overstating it a bit. Adding nature to the pretender is very good, and some earth and air help developing those schools earlier and make for cheaper crafting, but you do not really need anything else.

A titan with air, earth and nature would result in quite adequate mid-game magic diversity and for an astral heavy nation like Marignon, death and blood are very easy to get into by end-game if you really want - I suspect blood would be mainly for bloodstones, though.
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  #47  
Old January 9th, 2009, 08:03 PM
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Default Re: Malleus Maleficarum

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Originally Posted by WraithLord View Post
You're joking right?
Haha, I guess it wasn't too obvious. But nature/death/astral do tend to play the bulk of endgame magic's role IMO. Blood too.
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