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January 3rd, 2009, 10:59 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Jomon Analysis: 3.21
Quote:
Originally Posted by Hoplosternum
Hammers are construction 2, while earth boots are Con 4.
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Hammers are Const-4, at least in vanilla.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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January 3rd, 2009, 11:12 PM
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General
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Re: Jomon Analysis: 3.21
No, they're definitely Const2. In the manual and everything.
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January 3rd, 2009, 11:51 PM
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Lieutenant General
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Re: Jomon Analysis: 3.21
always and everywhere const 2
but it's a common misconception - it always seems that they should be const 4
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January 4th, 2009, 12:13 AM
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General
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Join Date: Mar 2007
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Re: Jomon Analysis: 3.21
Sometimes it is effectively 4, if all you've got are E2's and you need boots before you can make one.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 4th, 2009, 12:57 AM
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Major General
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Re: Jomon Analysis: 3.21
Quote:
Originally Posted by thejeff
No, they're definitely Const2. In the manual and everything.
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The bad part is, I get egg on my face. The good part is, I can now start forging hammers much earlier. I've believed them to be Const-4 ever since I started playing the game; it's the first thing I forge when I hit Const-4.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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January 4th, 2009, 01:34 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Jomon Analysis: 3.21
For a while, I started thinking Starshine caps needed S3's to forge. I've no idea why I thought that!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 4th, 2009, 11:46 AM
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Lieutenant Colonel
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Join Date: Jun 2008
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Re: Jomon Analysis: 3.21
And I often thought Fire Brand was F2. Bad mistake.
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January 5th, 2009, 09:31 AM
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Second Lieutenant
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Re: Jomon Analysis: 3.21
Quote:
Originally Posted by vfb
Sometimes it is effectively 4, if all you've got are E2's and you need boots before you can make one.
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This is why I like Master Shugengas with their chance of getting E3s. Early hammers . Jomon wants Enchantment 4 (Flame Arrows) and Alteration 4 (Wind Guide) as well as a small amount of other paths for remote site searching (although you may simply manually site search) and some battlefield spells before you start sending mages out to back up your armies with communions. And when you send them out you may want a few trinkets (that N1 encumberance 0 shield etc.) to help the important ones to survive. Or even to start selling stuff for death gems.
You don't really need (without Thugs of your own) to spend the research on Con 4 early and Jomon has plenty of early research it needs that will boost its armies greatly.
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June 12th, 2009, 01:44 AM
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BANNED USER
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Join Date: Jul 2008
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Re: Jomon Analysis: 3.21
Does anyone know what the flavor text in the descriptions about how the shrimp, sharks, and crabs have "simple dreams" means. It seems to imply that they're somehow resistant to the insanity?
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June 12th, 2009, 02:24 PM
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Major General
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Re: Jomon Analysis: 3.21
It does indeed.
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