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February 23rd, 2009, 09:02 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Machaka – a sorcerer’s fevered arachnophobia
I'd say that this is a broken mechanic. It's easy to see that it's WAD, but I'm not happy with it.
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February 23rd, 2009, 07:55 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: Machaka – a sorcerer’s fevered arachnophobia
I told you not to seek the treasure...
IW is aware of this. Unfortunately it seems fixing it will break a lot of other things.
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February 24th, 2009, 12:24 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Machaka – a sorcerer’s fevered arachnophobia
Quote:
Originally Posted by cleveland
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I was waiting for this
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February 26th, 2009, 02:14 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: Machaka – a sorcerer’s fevered arachnophobia
I can't help but feel that there is just no point to the Hunters, which is such as waste. What is a good late game strategy for the Machaka, if they make it?
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February 26th, 2009, 03:22 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Machaka – a sorcerer’s fevered arachnophobia
Tartarians, probably. You have Death and Nature, so you get a chance of Gift of Health and no difficulty summoning Tartarians.
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February 26th, 2009, 06:02 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: Machaka – a sorcerer’s fevered arachnophobia
How is Hidden in Sand as a spell for Machaka.
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February 26th, 2009, 06:27 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Machaka – a sorcerer’s fevered arachnophobia
It doesn't really add magic diversity, but the troops are nice. If you've made blood stone factories, it's a nice option to have available.
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February 20th, 2010, 07:11 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Machaka – a sorcerer’s fevered arachnophobia
warning: thread necromancy
now that CBM 1.6 has become popular and gem generators gonne for good(perhaps) I wonder how this strategy will change. mid game seems to be relying a lot on bane lords+fire drakes(thanks to fetishes), without fetishes I don't think this is too reliable. the late game seems to be Tartfest that has no blood, so what will it be for Machaka? I guess Machaka does have plenty of D2(and maybe D3 with randoms? not sure) so working up to 7 is doable. you also got some nature for GoH/GoR and I guess challice is doable, but everyone is racing for those so it'll be tough. I do wonder if there would be another alternative for tartfest built on this strategy, upgraded for the current CBM 1.6 of course...
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February 21st, 2010, 02:53 AM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: Machaka – a sorcerer’s fevered arachnophobia
I would like to see strategical options for Machakan end-game too. Machaka can get to tartarians, but needs some empowering along the way (or a S4 pretender and the forging of rings). Machaka has no mages who can cast GoH, unless they have a pretender with S and N for the booster.
What makes all this more difficult is that Machaka has to spread out research in addition to enchantmet, conjuration and construction (like any other nation racing for those spells), but the to take advantage of the super-strong mid-game they have to research Evocations too. One option would be to forego evocations, but then the mid-game will most likely be more than slightly hairy.
As it is, Machaka has, as far as I can see, very close to zero options in end-game. It all depends on the pretender you have, but if you plan for end-game you may very well croak during mid-game. Would be great to see some strategies where there would be at least some hope for Machaka in the end.
__________________
There are three kinds of people: Those who can count and those who can not.
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February 21st, 2010, 04:22 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: Machaka – a sorcerer’s fevered arachnophobia
A well played Machaka shouldn't allow a late game to occur
But seriously, they'll have plenty of death and nature gems by late game, so a few empowerings aren't that expensive, especially when it's for a Tartarian factory. Plus they can probably count on the Fire royalty and the King of Banefires, and have a decent shot at the Earth royalty.
I really like poison golems for Machaka. They're kinda rare, thanks to it's weird D/E summoning requirements, but Machaka can crank them out by the bushel, GoR em, and turn them loose under Heat from Hell and Poison Cloud spam. They're reaper trait goes well with Volcanic Eruption spam.
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