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September 25th, 2008, 12:59 PM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
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Re: Eternal Knights & Gift of Reason
Forget the floating tridents - go for the stone birds. :-)
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September 25th, 2008, 01:04 PM
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Corporal
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Join Date: Jun 2007
Posts: 145
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Eternal Knights & Gift of Reason
How many attacks are possible in one turn maximum? What SC makes the most attacks? Hindu Gods with swords of sharpnesses and chi kick\gore?
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September 25th, 2008, 02:59 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Eternal Knights & Gift of Reason
Quote:
Originally Posted by JaghataiKhan
Awww a hydra fitted with horned helmets, chi boots, two floating tridents would just be the best idea!
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Boots of Flying! But you have to put 2 pair on (for all 4 feet), or else she just hops.
Also it would be pretty epic if you could put a Medallion of Vengeance on, and every time a head was killed, she exploded.
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September 25th, 2008, 03:00 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Eternal Knights & Gift of Reason
Oh and I forgot to mention - Vastness. Partly because they have a hidden S3.
Are there any other units with hidden magic abilities that only are visible if you GoR them?
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September 25th, 2008, 03:05 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Eternal Knights & Gift of Reason
Yeah, Vastnesses are worth GoRing.
Vastnesses scare me.
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September 25th, 2008, 03:27 PM
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Sergeant
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Join Date: Nov 2007
Location: Sweden
Posts: 270
Thanks: 31
Thanked 25 Times in 6 Posts
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Re: Eternal Knights & Gift of Reason
Quote:
Originally Posted by JimMorrison
Oh and I forgot to mention - Vastness. Partly because they have a hidden S3.
Are there any other units with hidden magic abilities that only are visible if you GoR them?
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Many of the angels have.
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September 25th, 2008, 03:38 PM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
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Re: Eternal Knights & Gift of Reason
Quote:
Originally Posted by Kadelake
Quote:
Originally Posted by JimMorrison
Oh and I forgot to mention - Vastness. Partly because they have a hidden S3.
Are there any other units with hidden magic abilities that only are visible if you GoR them?
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Many of the angels have.
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Not to mention the non-commander Tartarians (though I presume that's obvious to anyone who reads/lurks this forum.)
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September 25th, 2008, 04:38 PM
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Corporal
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Join Date: Jun 2007
Posts: 145
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Eternal Knights & Gift of Reason
Wait...Vastness is an avatar of...Yog-Sothoth! AIEEEEEE! FGHTAGHN!
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September 25th, 2008, 07:47 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Eternal Knights & Gift of Reason
I say GoR a Troll Guard (unit#1425):
Comes with Regeneration
All Slots available for items
No Penalty for entering the water
Lots of Hitpoints
Good default MR = 14
Only Size_4 allowing larger stupid decoys to be the target of kill spells.
__________________
There can be only one.
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September 25th, 2008, 09:37 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Eternal Knights & Gift of Reason
Quote:
Originally Posted by NTJedi
I say GoR a Troll Guard (unit#1425):
Comes with Regeneration
All Slots available for items
No Penalty for entering the water
Lots of Hitpoints
Good default MR = 14
Only Size_4 allowing larger stupid decoys to be the target of kill spells.
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Moose Knight!
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