Re: Suggestion for new Cave Units.
Great idea!
I did a mod nation based in part on the Dero, which are similar-if more modern and much, much weirder-to kobolds. It needs an immense amount of work, but it atleast should show my support for kobold-types in Dom3. I've also considered creating a gnome nation based on the gnomes from "Diamonds are Forever" by Eric Flint-which is itself based in part on L. Frank Baum's Oz.
Ofcourse, there's already a superb kobold mod nation available from Saulot, but it's my-very limited!-understanding that they're more based on D&D Kobolds than mythological cave knockers. Not that there's anything wrong with that-it's a really beautiful mod-but from what I gather, it's not *quite* what you had in mind.
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Last edited by HoneyBadger; September 13th, 2008 at 11:14 PM..
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