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  #41  
Old May 22nd, 2008, 08:45 PM

krawn krawn is offline
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Default Re: Blast from the Past, Return of the Underkings

How's this mod going? Is a release imminent? I've been checking back daily in anticipation.
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  #42  
Old May 23rd, 2008, 06:26 PM
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Default Re: Blast from the Past, Return of the Underkings

I'd love to see this one in action, too.
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  #43  
Old May 24th, 2008, 02:16 AM
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Default Re: Blast from the Past, Return of the Underkings

Very well, wish granted.

The first version is released, you may download it from the first post.

My apologies for the delay, but the constraints on my time this month have been quite exceptional.

It seems like many modders or developers, I sometimes operate under Valve time.

http://developer.valvesoftware.com/wiki/Valve_Time

Anyway, the balancing is still far from finished, hopefully you all will be able to help with that. Remember, comments and criticisms will help make the mod better.

It's interesting to note, that Underkings is automatically balanced up when played by the AI, since it doesn't follow 0 mapmove limitations. I didn't plan on that, but let's call it a feature of the mod.
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  #44  
Old May 24th, 2008, 06:05 AM

Aezeal Aezeal is offline
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Default Re: Blast from the Past, Return of the Underkings

before I look... what size are dwarves?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #45  
Old May 24th, 2008, 06:00 PM
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Default Re: Blast from the Past, Return of the Underkings

I looked at it, and some stuff draw my attention :

- Loremaster has new magic path cost 40 . Is it intentional ? Considering is other stats, I would rather take a great enchantress. It is thematic for dwarves not to have too diverse magic, but I thing you could give him another path. Or two, and raise path cost to 50-60.

- At the beginning of line 4 of Mimir's backgroung "the them" seems a bit too much.

I'm now going back o playing them, and will give further feedback if I've got anything to say.
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  #46  
Old May 24th, 2008, 08:52 PM
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Default Re: Blast from the Past, Return of the Underkings

Woo hoo! Thanks Saulot! Wow, there is a lot of work here!

Aezeal, the dwarves here seem to be Size 1, though I think I'm with you that Size 2 is more appropriate for (edit: a Tolkien/FRPG) type of dwarf. At size 1 though they'll use less food, be deadly at group melee combat (5/square), and be easy mulch for tramplers... Edit: The dwarf sprites are drawn to about a size-1 scale, though. Like, 3-feet tall or so.
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  #47  
Old May 25th, 2008, 12:42 AM
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Default Re: Blast from the Past, Return of the Underkings

I just tried a game and got a no holiness error CTD. I believe this is from certain units having priest levels but not having the sacred tag?

--Changed pathfinder and Dwarf Lord to holy status and still got the error...

--scratch that, I'm just getting some crossover with monster numbers from another mod
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  #48  
Old May 25th, 2008, 03:17 AM
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Default Re: Blast from the Past, Return of the Underkings

The thrown hammers from Dwarven Throwing Axe are visually enormous (like, two meters long) for some reason. Their range should probably be Strength rather than straight 12.

Dwarves should probably use a better Axe than the standard Axe - there's no reason to prefer the Axe dwarf to the hammer dwarf, and the only cost difference is 1 resource point, for +1 attack.
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  #49  
Old May 25th, 2008, 06:36 PM
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Default Re: Blast from the Past, Return of the Underkings

I notice that the Battleragers are size 3, hulking monstrosities compared to their normal brethren. Intended?
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  #50  
Old May 25th, 2008, 07:32 PM

Aezeal Aezeal is offline
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Default Re: Blast from the Past, Return of the Underkings

yeah I can imagine themhaving loads of armor and being one size larger might fit.... and size 3 sounds nice to me...if regular dwarves where size 2
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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