.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #41  
Old March 11th, 2008, 07:59 AM
B0rsuk's Avatar

B0rsuk B0rsuk is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
B0rsuk is on a distinguished road
Default Re: Tartarians

I would've preferred if Tartarians were simply made less powerful. Dominions3 has enough SC's as it is. Not everyone enjoys playing with dolls.
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
Reply With Quote
  #42  
Old March 11th, 2008, 08:03 AM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Tartarians

"Playing with dolls" is a necessity in endgame, you need SCs to carry your artefacts and survive mass destruction spells (or perhaps you may succeed with troops summonable en masse, with more than 20 hp, 20 or more protection, several resist, magical weapons... the problem is... you also need death 7/conjuration 9 to cast legion of wights).

Edit : I wanted to say it's normal that with level 9 research and level 7 skill (tartarians) you beat what other can get with level 8 research and level 5 skill (elemental royalty etc). The less normal thing with death is you also beat anything an elemental/nature only nation can use with level 9 research and level 7+ skill (and you don't fear their mass destruction spells with your SCs).
Reply With Quote
  #43  
Old March 11th, 2008, 09:08 AM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Tartanians

Quote:
NTJedi said:
Astral Vortex??

Do you mean 'Vortex of Returning' or 'Arcane Nexus' or 'Astral Tempest' or is this a spell from a mod??
Arcane Nexus. My game is broken, don't blame me.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #44  
Old March 11th, 2008, 09:24 AM
mathusalem's Avatar

mathusalem mathusalem is offline
Sergeant
 
Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
mathusalem is on a distinguished road
Default Re: Tartanians

I agree with Twan : Level 9 + D7 + 10 Death gems + 40 N Gems + GoR / Chalice is already expensive (I dislike CBM for increasing the cost to 25 gems)

maybe less random (once I got a 7A tartarian...), no affliction or decrease the cost of Iron Dragon / Tarrasque / Abo to 10 gems too is an idea
Reply With Quote
  #45  
Old March 11th, 2008, 01:33 PM
AreaOfEffect's Avatar

AreaOfEffect AreaOfEffect is offline
Major
 
Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
AreaOfEffect is on a distinguished road
Default Re: Tartanians

May I suggest another solution:

Limit the number of Tartarians.

This solution is, in my opinion, simple and elegant. It still makes Tartarians something worth striving for, yet it doesn't make it the only thing you need to win. The mechanic for this already exists in the game so this concept isn't going to be alien to anyone. Besides, how many ancient dead gods enslaved to the underworld can there possibly be. Set the limit to between eleven and twenty and I'm sure things will be just peachy.
__________________
Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations
Reply With Quote
  #46  
Old March 11th, 2008, 01:38 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Tartanians

> Equally good though is increasing the cost and making all of them come out with no afflictions.

Thematically abhorrent idea Like making knights without horses or armor.
__________________
www.illwinter.com
Reply With Quote
  #47  
Old March 11th, 2008, 01:54 PM
DonCorazon's Avatar

DonCorazon DonCorazon is offline
Colonel
 
Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
DonCorazon is on a distinguished road
Default Re: Tartanians

I am still learning the game - several of my MP games are around mid-game stage. I never planned to summon tartartians and have no way to do so.

Am I screwed?

These types of threads that suggest one strategy that everyone is striving for are somewhat disturbing as it suggests that all the time I place into strategizing in the early to mid game is really meaningless.


__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
Reply With Quote
  #48  
Old March 11th, 2008, 02:03 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Tartanians

Unscrew!

If the early game goes good you can achieve anything.

Tartarians are not imperative for winning.
They definitely are not imperative for having fun, although they can be fun.

Don't worry too much. Start to worry if you reach end game with one player trying a tartarian strategy. Find his weaknesses etc, but until you stumbe across them you should stay calm.

And there is always 'blight'. Most fun spell there is
__________________
www.illwinter.com
Reply With Quote
  #49  
Old March 11th, 2008, 02:03 PM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Tartanians

It's not really hard to developp death 7 with a non death nation if you can have access to a natural death 2 mage (a death amazon with a lucky random or an empowerement) and astral 5 (or astral 3 + earth 2 to make the 2 astral boosters, then the rings of sorcery and wizardry).

(in death you need to make a booster, then summon some spectres to have a D3 one, with the booster he can forge a skullface ; he now have d5, you add the two astral rings and he can summon tartarians ; you may also use a lich for natural d4 and just one ring)

If you play a non death nation without astral it's far harder and you should rather target elemental royalty or blood uniques for SCs.
Reply With Quote
  #50  
Old March 11th, 2008, 02:03 PM

RonD RonD is offline
Second Lieutenant
 
Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
RonD is on a distinguished road
Default Re: Tartanians

That depends on how big the game is and how many experienced players are in them. Games on small maps with, say, 5-7 players never reach level 9 spells (or shouldn't, at any rate).

In a big game on a big map - if you really want to win you do need to think about late-game strategy right from the pretender design stage on.

A Tartarian factory is not the only viable late-game strategy, but as you can guess it is one of the strongest.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:30 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.