Vanilla Summon Costs
Does anyone actually use vanilla summons, providing no magic diversity or thug/SC in addition, except as an absolute last resort? I can't think of a worse waste of gems then summoning a handful of units at a relatively decent price, as with vine ogres + summoning head piece, or summoning large quantities of really terrible fodder for far too many gems?
Personally I think the cost ratio on most summons should be lowered. Either make the cost less, which still incurrs many turns of mages sitting around summoning wasting their research and forging time to make doodz, or make the number of effects greater which would both lower the number of mages needed to cast, *and* provide cheaper troops.
Either way I think, currently, the basic "here are some doodz" summons aren't terribly useful at the moment.
Jazzepi
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