.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #41  
Old February 21st, 2008, 03:47 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Semi-Official Drool Over the Next Patch Thread

Jazzepi! You've ruined the side scrolling of the thread! Split that ommm!
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #42  
Old February 21st, 2008, 04:03 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Semi-Official Drool Over the Next Patch Thread

And that's enough spam. I posted this thread for discussion of the future patch, not just so that people could use it to inflate their postcounts with no-content +1 posts.

It was funny for about three or four posts, but it's not anymore. If the thread doesn't get back on track, it gets locked.
Reply With Quote
  #43  
Old February 21st, 2008, 04:04 PM
Amhazair's Avatar

Amhazair Amhazair is offline
Lieutenant Colonel
 
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
Amhazair is on a distinguished road
Default Re: Semi-Official Drool Over the Next Patch Thread

Quote:
llamabeast said:
In terms of content per post, this thread has really gone downhill of late.
Nothing quite ruins spiritual enrichment like concrete content does. I say:


Edit: since Edi seems to frown on spiritual enrichment, I'll go for the not-so-concrete content side. I have to say I started drooling when I first read a review of this game. I kept drooling when checking out the demo, and then discovered the true meaning of the word 'drool' when the full game arrived. Since then every single patch has increased the puddle, so much so that I'm considering having my house torn down, and buying a boat to live in.
Unfortunately I rent my place, and suspect the owner would frown upon such actions.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
Reply With Quote
  #44  
Old February 21st, 2008, 04:07 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Semi-Official Drool Over the Next Patch Thread

Chill Edi, we're not actually doing any harm. Sometimes, a little silliness builds community spirit.

I'm super-excited by the new Ulm stuff. I don't know why, being as I never play Ulm, but nonetheless I can't wait to get my hands on it.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #45  
Old February 21st, 2008, 04:11 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Semi-Official Drool Over the Next Patch Thread

Hey, I know it does, which is why this thread is still open.

I also love it that Ulm is getting a boost. Now I'm not halfway sorry that the game Kaljamaha and I were playing where I was MA Ulm went down the tubes in just two hours due to him getting swamped by the AI. Ulm's always been my favorite nation.
Reply With Quote
  #46  
Old February 21st, 2008, 04:12 PM
Amhazair's Avatar

Amhazair Amhazair is offline
Lieutenant Colonel
 
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
Amhazair is on a distinguished road
Default Re: Semi-Official Drool Over the Next Patch Thread

Aye. My first ever MP was with Ulm (MA) and they retain a soft spot somewhere deep inside. I'll be happy with any loving care they receive.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
Reply With Quote
  #47  
Old February 21st, 2008, 04:37 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Semi-Official Drool Over the Next Patch Thread

Quote:
llamabeast said:
Jazzepi! You've ruined the side scrolling of the thread! Split that ommm!
"This thread has been pwned.

-Jazzepi"

Jazzepi
Reply With Quote
  #48  
Old February 21st, 2008, 09:30 PM

Loren Loren is offline
First Lieutenant
 
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
Loren is on a distinguished road
Default Re: Semi-Official Drool Over the Next Patch Thread

Quote:
NTJedi said:
Quote:
Loren said:
Anything about the battleground overload bug?
Can this be reproduced editing a .map file and having two massive armies clash?

Is this bug terrain/weather specific?

What's the current maximum number of units for both sides on the battlefield?
It's related to fortress attacks. The last time I hit it the attackers were 501 units (I had Eyes of God up), the defender was a single commander. I've posted an example of it on here, I forget where by now. This was the bug fixed in IIRC 3.08 but it came back in 3.10.

I'm not sure exactly what the situation is as I tried to keep the battle from happening. I had a nearby army that could smash the attackers, I ordered them to take the square. I would have thought that happened before the seige was resolved but it still crashed. I tried again, this time using Astral Travel to send them in to make it happen even earlier, it still crashed.
Reply With Quote
  #49  
Old February 21st, 2008, 09:36 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Semi-Official Drool Over the Next Patch Thread

Quote:
Loren said:

It's related to fortress attacks. The last time I hit it the attackers were 501 units (I had Eyes of God up), the defender was a single commander. I've posted an example of it on here, I forget where by now. This was the bug fixed in IIRC 3.08 but it came back in 3.10.

I'm not sure exactly what the situation is as I tried to keep the battle from happening. I had a nearby army that could smash the attackers, I ordered them to take the square. I would have thought that happened before the seige was resolved but it still crashed. I tried again, this time using Astral Travel to send them in to make it happen even earlier, it still crashed.
I've had battles in SP games while sieging a fortress where the enemy had 70+ commanders and 780+ units and I had 15 commanders and 500+ units... the battles proceeded without any problems although the battles ran slow on my slower systems.

Maybe it only occurs with specific castle types and/or terrains. Send us a .map file where the crash occurs and I'll test it on my systems... one of the systems is very powerful.
__________________
There can be only one.
Reply With Quote
  #50  
Old February 22nd, 2008, 01:57 PM

Loren Loren is offline
First Lieutenant
 
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
Loren is on a distinguished road
Default Re: Semi-Official Drool Over the Next Patch Thread

Quote:
NTJedi said:
Maybe it only occurs with specific castle types and/or terrains. Send us a .map file where the crash occurs and I'll test it on my systems... one of the systems is very powerful.
The map in question is Glory of the Gods, multiplayer. I'm attaching the game as it doesn't appear to be possible to e-mail an attachment.
Attached Files
File Type: rar 582791-boom.rar (587.9 KB, 67 views)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:58 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.