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February 21st, 2008, 03:47 PM
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National Security Advisor
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Re: Semi-Official Drool Over the Next Patch Thread
Jazzepi! You've ruined the side scrolling of the thread! Split that ommm!
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February 21st, 2008, 04:03 PM
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Re: Semi-Official Drool Over the Next Patch Thread
And that's enough spam. I posted this thread for discussion of the future patch, not just so that people could use it to inflate their postcounts with no-content +1 posts.
It was funny for about three or four posts, but it's not anymore. If the thread doesn't get back on track, it gets locked.
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February 21st, 2008, 04:04 PM
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Re: Semi-Official Drool Over the Next Patch Thread
Quote:
llamabeast said:
In terms of content per post, this thread has really gone downhill of late.
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Nothing quite ruins spiritual enrichment like concrete content does. I say:
Edit: since Edi seems to frown on spiritual enrichment, I'll go for the not-so-concrete content side. I have to say I started drooling when I first read a review of this game. I kept drooling when checking out the demo, and then discovered the true meaning of the word 'drool' when the full game arrived. Since then every single patch has increased the puddle, so much so that I'm considering having my house torn down, and buying a boat to live in.
Unfortunately I rent my place, and suspect the owner would frown upon such actions.
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February 21st, 2008, 04:07 PM
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Re: Semi-Official Drool Over the Next Patch Thread
Chill Edi, we're not actually doing any harm. Sometimes, a little silliness builds community spirit.
I'm super-excited by the new Ulm stuff. I don't know why, being as I never play Ulm, but nonetheless I can't wait to get my hands on it.
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February 21st, 2008, 04:11 PM
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Re: Semi-Official Drool Over the Next Patch Thread
Hey, I know it does, which is why this thread is still open.
I also love it that Ulm is getting a boost. Now I'm not halfway sorry that the game Kaljamaha and I were playing where I was MA Ulm went down the tubes in just two hours due to him getting swamped by the AI. Ulm's always been my favorite nation. 
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February 21st, 2008, 04:12 PM
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Re: Semi-Official Drool Over the Next Patch Thread
Aye. My first ever MP was with Ulm (MA) and they retain a soft spot somewhere deep inside. I'll be happy with any loving care they receive.
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February 21st, 2008, 04:37 PM
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Re: Semi-Official Drool Over the Next Patch Thread
Quote:
llamabeast said:
Jazzepi! You've ruined the side scrolling of the thread! Split that ommm!
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"This thread has been pwned.
-Jazzepi"
Jazzepi
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February 21st, 2008, 09:30 PM
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Re: Semi-Official Drool Over the Next Patch Thread
Quote:
NTJedi said:
Quote:
Loren said:
Anything about the battleground overload bug?
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Can this be reproduced editing a .map file and having two massive armies clash?
Is this bug terrain/weather specific?
What's the current maximum number of units for both sides on the battlefield?
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It's related to fortress attacks. The last time I hit it the attackers were 501 units (I had Eyes of God up), the defender was a single commander. I've posted an example of it on here, I forget where by now. This was the bug fixed in IIRC 3.08 but it came back in 3.10.
I'm not sure exactly what the situation is as I tried to keep the battle from happening. I had a nearby army that could smash the attackers, I ordered them to take the square. I would have thought that happened before the seige was resolved but it still crashed. I tried again, this time using Astral Travel to send them in to make it happen even earlier, it still crashed.
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February 21st, 2008, 09:36 PM
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Re: Semi-Official Drool Over the Next Patch Thread
Quote:
Loren said:
It's related to fortress attacks. The last time I hit it the attackers were 501 units (I had Eyes of God up), the defender was a single commander. I've posted an example of it on here, I forget where by now. This was the bug fixed in IIRC 3.08 but it came back in 3.10.
I'm not sure exactly what the situation is as I tried to keep the battle from happening. I had a nearby army that could smash the attackers, I ordered them to take the square. I would have thought that happened before the seige was resolved but it still crashed. I tried again, this time using Astral Travel to send them in to make it happen even earlier, it still crashed.
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I've had battles in SP games while sieging a fortress where the enemy had 70+ commanders and 780+ units and I had 15 commanders and 500+ units... the battles proceeded without any problems although the battles ran slow on my slower systems.
Maybe it only occurs with specific castle types and/or terrains. Send us a .map file where the crash occurs and I'll test it on my systems... one of the systems is very powerful.
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February 22nd, 2008, 01:57 PM
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Re: Semi-Official Drool Over the Next Patch Thread
Quote:
NTJedi said:
Maybe it only occurs with specific castle types and/or terrains. Send us a .map file where the crash occurs and I'll test it on my systems... one of the systems is very powerful.
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The map in question is Glory of the Gods, multiplayer. I'm attaching the game as it doesn't appear to be possible to e-mail an attachment.
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