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  #41  
Old July 27th, 2008, 06:18 PM
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Default Re: Sons of Kaleva, a Kalevala mod

Very nice. I like the Spellsinger especially. I think they should definitely get water back, at least as a random, for that price.
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  #42  
Old July 28th, 2008, 04:26 AM
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Default Re: Sons of Kaleva, a Kalevala mod

The thing is, if they get Water, they have less of the other paths, or a total of eight paths. I had them at FDN, FWDN, 50% W randoms. If I calculated that right, half of them would have W1, one in eigth W2.

At the moment, compared to e.g. Black Sorcerers of Machaka, they're 20 gp more expensive, have more magic picks even without water, get to higher levels with just their randoms, aren't vulnerable to old age and are recruitable everywhere. I'm more worried about having to tone them down than about them being too weak.
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  #43  
Old July 28th, 2008, 07:37 AM

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Default Re: Sons of Kaleva, a Kalevala mod

The huntsman sounds a bit good. Crossbow melee AND shield?
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  #44  
Old July 28th, 2008, 01:27 PM
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Default Re: Sons of Kaleva, a Kalevala mod

Quote:
Sombre said:
The huntsman sounds a bit good. Crossbow melee AND shield?

And body protection 11, head 9. Note high encumberance. Shield is in because I took the graphic from MA Man axeman. Still, I could lower the melee stats further.

Vaetti archers (8 gp for size 1 archer) should also be good.
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  #45  
Old August 4th, 2008, 01:37 PM
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Default Re: Sons of Kaleva, a Kalevala mod

I'm not sure about the name, because of the Estonian epic Kalevipoeg means, more or less, son of Kalev, and he's a giant. I think I'll incorporate him as a hero, along with V�in�m�inen (great singer and mage) and Ilmarinen (great smith, made the sky). If anyone here happens to know more about Estonian legends, I'm open for suggestions.

ATM, I'm still unsure about the unit lineup. ATM I'm trying to see what kind of military Estonia had in the middle ages, but haven't had much luck.


I'm also starting to think I'll want to add in some magical horses. ATM I'm thinking of a horse with magical hoof that deals extra 6 AP fire damage (fiery horses breathing flames out of their nostrils were mentioned in Kalevala few times). Again, open for suggestions.
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  #46  
Old August 4th, 2008, 03:39 PM
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Default Re: Sons of Kaleva, a Kalevala mod

Endoperez, you might try posting inquiries in other game sites where you're likely to find historical military experts-like the Total War forums and the Civilization forums, for example, but I'll try to find out what I can, too.

By the way, I'm assuming this is meant to be *before* Estonia joined the Livonian Confederation? (circa. 1228 ad) and I'll base my research on that, until told differently.
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  #47  
Old August 4th, 2008, 07:11 PM
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Default Re: Sons of Kaleva, a Kalevala mod

I had a great discussion with my father. Some of his ideas were too detailed for even Total War, but it was great nonetheless.

I'd rather add something that would seem familiar to someone from Estonia than something that's historically correct. The problem is that peasant armies are useless in Dominions, and using huskarls feels like a cop-out.



To do:

shield guy; huskarl or pic+stat
Stealthy lasso guy (with entangling one-shot weapon); pic+stat
Removing the shield from stealthy crossbow guy; pic
Moose riders to reindeer corps?; pic
Compact description of the flaming hooves of Hakkapelite cavalry; stat
Heroes (V�in�m�inen, Kalevipoeg); stat
Heroes (Sage-smith Ilmarinen); pic+stat

Two heroes, all commanders, three summons, few other national spells and about half of the unit roster ready.
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  #48  
Old August 4th, 2008, 07:42 PM
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Default Re: Sons of Kaleva, a Kalevala mod

I tend to use peasant armies, actually...if they're supported properly, they deal out some damage, and act as a nice cushion for heavier hitting units to attack without getting slaughtered.
By the way, it's my thought-factual or otherwise-that lasso-men would carry more than one lasso into battle, maybe as many as 3 of them.

Endoperez, if you could transcribe your conversation with your father, (preserve it for posterity?) I for one would love to know the details.
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  #49  
Old August 6th, 2008, 02:38 AM
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Default Re: Sons of Kaleva, a Kalevala mod

Please don't leave out Kullervo, the anti-hero,
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  #50  
Old August 8th, 2008, 08:50 AM
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Default Re: Sons of Kaleva, a Kalevala mod

Since Kullervo, all of his family and all of his enemies are dead, I'm not sure what I can do with him. I'm not sure I want to cheapen his death by having him as an undead. Besides, the nation is already going to get four mage-heroes and one thug (possibly multi-) hero, and I'm not sure if any more are needed.
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