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  #41  
Old November 3rd, 2007, 09:52 PM

Yucky Yucky is offline
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Default Re: Multi-mod?

Pretender uploaded.

I'm trying to do a short/quick practice game and can't seem to get the map (Parganos(Llama's fix)) to work, I get a "Can't find a valid starting province" error. Any tips?
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  #42  
Old November 3rd, 2007, 10:34 PM

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Default Re: Multi-mod?

... well that had me really confused for quite a while, because I have been using that modified map file to start games for ages. It turns out the problem was in the image file - I had made the white pixels which Dominions uses to recognise province locations off-white, so it couldn't find any provinces at all.

Anyway, it is fixed now, so just download it again and it should work. Thanks for pointing that out to me.
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  #43  
Old November 4th, 2007, 12:21 AM

llamabeast llamabeast is offline
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Default Re: Multi-mod?

I am thinking of having no score graphs for this game. Anyone have any opinions?
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  #44  
Old November 4th, 2007, 01:15 AM

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Default Re: Multi-mod?

Quote:
llamabeast said:
I am thinking of having no score graphs for this game. Anyone have any opinions?
I'm neutral about graphs, but I am curious as to why not.
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  #45  
Old November 4th, 2007, 01:56 AM

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Default Re: Multi-mod?

Graphs do often lead to people ganging up on the first frontrunner and ganking him, particularly if he has gone for research and mages rather than vast armies.
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  #46  
Old November 4th, 2007, 08:19 AM

llamabeast llamabeast is offline
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Default Re: Multi-mod?

Yep - what Sombre said. Also I've not played in a no-graphs game before and would like to try it.
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  #47  
Old November 4th, 2007, 10:32 AM
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Default Re: Multi-mod?

I favor graphs off as well.
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  #48  
Old November 4th, 2007, 12:40 PM
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Default Re: Multi-mod?

My Pretender is in. I prefer playing without graphs.

You said the sea provinces will have no income; what about magic sites?
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  #49  
Old November 4th, 2007, 02:32 PM
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Default Re: Multi-mod?

I joined up without looking at the mod nations 'cause I've been looking for the chance to play Bandar. Now that i've given the mods a looksie i'm really impressed! The sprites are terrific and the nation creative and cool. This will be fun.

I have no opinion on the graphs.
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  #50  
Old November 4th, 2007, 07:12 PM

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Default Re: Multi-mod?

Alneyan - yes, no magic sites either. Which reminds me that the map I posted obviously isn't quite the right one, in that the seas aren't dead. But they will be in the game.

Tyrant - thanks! From me and I'm sure from Sombre.

Just waiting on Bandar Log now and we are good to go.
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