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November 3rd, 2007, 09:52 PM
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Corporal
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Join Date: Oct 2006
Location: Florida
Posts: 62
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Re: Multi-mod?
Pretender uploaded.
I'm trying to do a short/quick practice game and can't seem to get the map (Parganos(Llama's fix)) to work, I get a "Can't find a valid starting province" error. Any tips?
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November 3rd, 2007, 10:34 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Multi-mod?
... well that had me really confused for quite a while, because I have been using that modified map file to start games for ages. It turns out the problem was in the image file - I had made the white pixels which Dominions uses to recognise province locations off-white, so it couldn't find any provinces at all.
Anyway, it is fixed now, so just download it again and it should work. Thanks for pointing that out to me.
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November 4th, 2007, 12:21 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Multi-mod?
I am thinking of having no score graphs for this game. Anyone have any opinions?
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November 4th, 2007, 01:15 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Multi-mod?
Quote:
llamabeast said:
I am thinking of having no score graphs for this game. Anyone have any opinions?
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I'm neutral about graphs, but I am curious as to why not.
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November 4th, 2007, 01:56 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Multi-mod?
Graphs do often lead to people ganging up on the first frontrunner and ganking him, particularly if he has gone for research and mages rather than vast armies.
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November 4th, 2007, 08:19 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Multi-mod?
Yep - what Sombre said. Also I've not played in a no-graphs game before and would like to try it.
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November 4th, 2007, 10:32 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
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Re: Multi-mod?
I favor graphs off as well.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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November 4th, 2007, 12:40 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: Multi-mod?
My Pretender is in. I prefer playing without graphs.
You said the sea provinces will have no income; what about magic sites?
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November 4th, 2007, 02:32 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: Multi-mod?
I joined up without looking at the mod nations 'cause I've been looking for the chance to play Bandar. Now that i've given the mods a looksie i'm really impressed! The sprites are terrific and the nation creative and cool. This will be fun.
I have no opinion on the graphs.
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November 4th, 2007, 07:12 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Multi-mod?
Alneyan - yes, no magic sites either. Which reminds me that the map I posted obviously isn't quite the right one, in that the seas aren't dead. But they will be in the game.
Tyrant - thanks! From me and I'm sure from Sombre.
Just waiting on Bandar Log now and we are good to go.
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