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  #41  
Old August 3rd, 2007, 05:17 AM
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Dedas Dedas is offline
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Default Re: How to deal with elephants

Added a replay when I'm using Terror and Panic.
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  #42  
Old August 18th, 2007, 03:11 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: How to deal with elephants

I just found out an interesting fact. Awe works against elephants. That surprised me. I didn't think that awe would effect trample.
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  #43  
Old August 18th, 2007, 03:55 PM

Kuritza Kuritza is offline
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Default Re: How to deal with elephants

Afaik stealth is resolved before global spells.
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  #44  
Old August 19th, 2007, 01:00 AM

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Default Re: How to deal with elephants

It does not matter if stealth is resolved before the mind hunt is cast or not, since mind hunt works on stealthed units.

I mean think about it, how can you hide your mind?
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  #45  
Old August 19th, 2007, 02:39 AM

sum1lost sum1lost is offline
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Default Re: How to deal with elephants

Quote:
Xietor said:
It does not matter if stealth is resolved before the mind hunt is cast or not, since mind hunt works on stealthed units.

I mean think about it, how can you hide your mind?
Along with the rest of you, I imagine. Maybe in a hole?

How do stealthy units hide?
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  #46  
Old August 19th, 2007, 02:12 PM

Xietor Xietor is offline
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Default Re: How to deal with elephants

A mind hunt is looking for your brain waves. It is cast from a remote province. Visual sighting is not used for the spell.

So the spell is working as intended imho. You can hide your body from prying eyes, but you cannot hide your brain waves from a mage doing a mind hunt.
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  #47  
Old August 19th, 2007, 02:29 PM

sum1lost sum1lost is offline
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Default Re: How to deal with elephants

Quote:
Xietor said:
A mind hunt is looking for your brain waves. It is cast from a remote province. Visual sighting is not used for the spell.

So the spell is working as intended imho. You can hide your body from prying eyes, but you cannot hide your brain waves from a mage doing a mind hunt.
If I remember biology class correctly, a staff of storms may do that pretty well, or maybe even a ring of tamed lightening.
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  #48  
Old August 19th, 2007, 02:36 PM
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Default Re: How to deal with elephants

Quote:
Xietor said:
A mind hunt is looking for your brain waves. It is cast from a remote province. Visual sighting is not used for the spell.
No no no, you got it all wrong. It's looking for the MIND, and as we all know, the mind is located in the center of your being, in your heart, while the interior of one's head is there to remove the extraneous heat from the body. I learned this from the Pteleos of Arcoscephale, the reknowned philosopher.



In other words, we don't know how Mind Hunt works.
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  #49  
Old August 19th, 2007, 06:35 PM
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Default Re: How to deal with elephants

As far as awe affecting trampling-have you ever avoided stepping on a flower? It's the same principle.

As far as having real tactics in the game-we'll never have that until we have field fortifications and other factors that depend on an army's location on the combat map. Putting your archers behind your melee troops isn't tactics, it's just obvious common sense.

As far as elephants go, pygmies would hunt them with spears. They'd just run up to the elephant and stick them with the spear. Seeing as how pygmies are the smallest people, as a whole, and elephants are the largest and most dangerous quadrupeds, it can be supposed that pygmies are some brave little bastards.

Elephants are already overly nerfed, anyway. They should definitely have a gore attack, bull elephants should be capable of going berserk, and there's no reason they shouldn't be outfitted with armor. So, when faced with an army of elephants, I count my blessings.
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  #50  
Old August 19th, 2007, 11:18 PM

Maraxus Maraxus is offline
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Default Re: How to deal with elephants

1: Crossbowman, if available.

2: Casters with some low-level spells like:
Earth Grasp
Vine Arrow
Slime
Sleep/Sleep Cloud.


One key to successful trampling is, that the tramplers stay in formation. If you manage to break them up by delaying a few of them for a turn, than those that do not get delayed will hopefully find a swift death in your troops.



I'm not sure, does Awe help against trampling? In that case, the Naiad Warriors could help a lot, too.
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