|
|
|
|
|
August 3rd, 2007, 05:17 AM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: How to deal with elephants
Added a replay when I'm using Terror and Panic.
|
August 18th, 2007, 03:11 PM
|
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
|
|
Re: How to deal with elephants
I just found out an interesting fact. Awe works against elephants. That surprised me. I didn't think that awe would effect trample.
|
August 18th, 2007, 03:55 PM
|
First Lieutenant
|
|
Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
|
|
Re: How to deal with elephants
Afaik stealth is resolved before global spells.
|
August 19th, 2007, 01:00 AM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: How to deal with elephants
It does not matter if stealth is resolved before the mind hunt is cast or not, since mind hunt works on stealthed units.
I mean think about it, how can you hide your mind?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
August 19th, 2007, 02:39 AM
|
First Lieutenant
|
|
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
|
|
Re: How to deal with elephants
Quote:
Xietor said:
It does not matter if stealth is resolved before the mind hunt is cast or not, since mind hunt works on stealthed units.
I mean think about it, how can you hide your mind?
|
Along with the rest of you, I imagine. Maybe in a hole?
How do stealthy units hide?
|
August 19th, 2007, 02:12 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: How to deal with elephants
A mind hunt is looking for your brain waves. It is cast from a remote province. Visual sighting is not used for the spell.
So the spell is working as intended imho. You can hide your body from prying eyes, but you cannot hide your brain waves from a mage doing a mind hunt.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
August 19th, 2007, 02:29 PM
|
First Lieutenant
|
|
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
|
|
Re: How to deal with elephants
Quote:
Xietor said:
A mind hunt is looking for your brain waves. It is cast from a remote province. Visual sighting is not used for the spell.
So the spell is working as intended imho. You can hide your body from prying eyes, but you cannot hide your brain waves from a mage doing a mind hunt.
|
If I remember biology class correctly, a staff of storms may do that pretty well, or maybe even a ring of tamed lightening.
|
August 19th, 2007, 02:36 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: How to deal with elephants
Quote:
Xietor said:
A mind hunt is looking for your brain waves. It is cast from a remote province. Visual sighting is not used for the spell.
|
No no no, you got it all wrong. It's looking for the MIND, and as we all know, the mind is located in the center of your being, in your heart, while the interior of one's head is there to remove the extraneous heat from the body. I learned this from the Pteleos of Arcoscephale, the reknowned philosopher.
In other words, we don't know how Mind Hunt works.
|
August 19th, 2007, 06:35 PM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: How to deal with elephants
As far as awe affecting trampling-have you ever avoided stepping on a flower? It's the same principle.
As far as having real tactics in the game-we'll never have that until we have field fortifications and other factors that depend on an army's location on the combat map. Putting your archers behind your melee troops isn't tactics, it's just obvious common sense.
As far as elephants go, pygmies would hunt them with spears. They'd just run up to the elephant and stick them with the spear. Seeing as how pygmies are the smallest people, as a whole, and elephants are the largest and most dangerous quadrupeds, it can be supposed that pygmies are some brave little bastards.
Elephants are already overly nerfed, anyway. They should definitely have a gore attack, bull elephants should be capable of going berserk, and there's no reason they shouldn't be outfitted with armor. So, when faced with an army of elephants, I count my blessings.
__________________
You've sailed off the edge of the map--here there be badgers!
|
August 19th, 2007, 11:18 PM
|
Corporal
|
|
Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: How to deal with elephants
1: Crossbowman, if available.
2: Casters with some low-level spells like:
Earth Grasp
Vine Arrow
Slime
Sleep/Sleep Cloud.
One key to successful trampling is, that the tramplers stay in formation. If you manage to break them up by delaying a few of them for a turn, than those that do not get delayed will hopefully find a swift death in your troops.
I'm not sure, does Awe help against trampling? In that case, the Naiad Warriors could help a lot, too.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|