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  #41  
Old October 8th, 2007, 03:12 PM
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Default Re: Star Wars Mod

Quote:
Atrocities said:
I have over come a few road blocks, thanks to the help of Kana and BK. Thanks guys.
You're more than welcome AT !

I'm just glad if I could help out in some small way.
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  #42  
Old October 8th, 2007, 08:57 PM
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Default Re: Star Wars Mod

Thanks Guys for the help and the advice. There is a lot to consider and it is at times somewhat overwhelming.
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  #43  
Old October 8th, 2007, 08:58 PM
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Default Re: Star Wars Mod

Which one of these do you think works best for a fleet image?


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File Type: png 554905-ImpFleetEmb4.PNG (17.6 KB, 169 views)
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  #44  
Old October 8th, 2007, 11:29 PM
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Default Re: Star Wars Mod

#2 it shows the different kind of ships in a fleet
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  #45  
Old October 11th, 2007, 01:29 PM
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Default Re: Star Wars Mod

#1 seems a bit more representative of a Fleet Icon, or Marker , IMHO
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  #46  
Old October 12th, 2007, 02:11 AM
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Default Re: Star Wars Mod

I like #1 as well.
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  #47  
Old October 13th, 2007, 07:58 PM
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Default Re: Star Wars Mod

Hi AT.

You know I did some stuff with an SW mod myself.
So I think I still have a lot of info left for you. So let me know on which items you still need info.

And here is my SW Sector map:
- The seiv-systems are used as SW-sectors with multiple systems in it giving the map an real SW feeling with a lot of stars and planets, even the SW-trade routes are overlaping so you can travel around the entire galaxy within a few turns and even passing by WP-blockades (see the map)
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  #48  
Old October 13th, 2007, 10:32 PM
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Default Re: Star Wars Mod

Thank you. Did you use stock se iv to make the map or Fyron's Quadrant mod? And any info you can provide about Star wars would be greatly appreciated.
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  #49  
Old October 14th, 2007, 05:39 AM
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Default Re: Star Wars Mod

I used Fyron's mod in my SW Rebellion mod.
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  #50  
Old October 15th, 2007, 02:18 PM
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Default Re: Star Wars Mod

Hi AT,

Got a lot of info, but please let me know about what kind of info you need.....
About Planets, factions/races, ships, etc etc...

Also in the SW expanded univers (some 100 books I think)
There a lot of planets with specific techs/functions
Maybe you can use the unique-tech ruine to get some of those techs.
Exmple :
Mustafer = Giant mineral/ore mine (see: SW3)
Kuat = Kuat driveyards, specialized/larger shipyard
Carida = Imperial Military Academy

So let me know ?

Inti,
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