|
|
|
|
|
April 30th, 2007, 09:20 PM
|
|
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: 60 Player MegaGame Discussion Thread
The flag mod Zepath did is different from age to age. It even has a cheat sheet jpg preview file telling you what age the nation is
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|
April 30th, 2007, 09:30 PM
|
|
Second Lieutenant
|
|
Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: 60 Player MegaGame Discussion Thread
Ahhh, well with a cheat sheet it works great then.
|
April 30th, 2007, 09:43 PM
|
|
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: 60 Player MegaGame Discussion Thread
Quote:
Ironhawk said:
Utterdark should be banned. With 40+ players you would think that it could be dispelled... but if it cant? or people dont orgnaize properly? Then Utterdark player wins without needing to capture any territory.
|
Yea, I'm worried about this one too... however at least everyone has an immediate need to dispel it - where as arcane nexus doesn't directly hurt anyone.
Also, unlike Arcane Nexus, it isn't directly helped by the number of players. If you think Utterdark should be banned here, wouldn't it be reasonable to ban it in any sized game?
What does everyone else think?
|
April 30th, 2007, 09:46 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: 60 Player MegaGame Discussion Thread
I really don't think you should be banning *any* spell (besides that one summon that summons the wrong creature). There's no reason why Utterdark is any more threatening than Arcane Nexus. I believe in the market of ideas, if people find a spell threatening enough, then they should be able to band together to dispel it. If they can't, then they deserve to lose.
Think of the amount of resources that 59 nations could put together versus 1.
Jazzepi
|
April 30th, 2007, 09:46 PM
|
First Lieutenant
|
|
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: 60 Player MegaGame Discussion Thread
Correct me if I'm wrong please:
AN creates a gem imbalance, more players = more gem income = greater chance of popping it back up reinforced. Starting a cycle where eventually its hypothetically impossible to dispel.
Utterdark just hits gold (not gems right?) so even though it pretty much sucks for everyone, over time they should be able to gang the caster.
IMO no ban on utterdark
|
April 30th, 2007, 09:53 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: 60 Player MegaGame Discussion Thread
There is a link to the map on the first post. It looks like plenty of water and looks like at least a 1000 province map. If all 60 nations played then that would be 16 provinces each. 60*16=960
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
April 30th, 2007, 10:06 PM
|
Major
|
|
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
|
|
Re: 60 Player MegaGame Discussion Thread
Nexus would only be a problem because the turn order is bugged, at least for Corruption. Globals aren't supposed to go into effect until after the rituals phase is over, so nexus shouldn't generate income the turn it is cast according to the book, but it will (I believe) in practice, although how much will depend on where in the random casting order it ends up. So if people were routinely spending 600 non-astral gems/turn on rituals it would be a safe cast, although it would be 1200 if you figure in alchemy since you won't get pearls from it (you get half the gems spent, and on average will collect from half of the spells cast the same turn as nexus because of random cast order. 150*2*2) I BELIEVE forging DOES happen before rituals, so the nexus caster won't be collecting from forging on turn 1, just rituals. This seems like it could happen late-game on a 1000 province map, although it is a huge chunk of gems.
I think a better solution would be to up the base cost of it, maybe to 300 pearls so that there's actually some strategy going into the gem economy equation. It'll be hard to make a profit with it if it's that hard to cast. If people can't get their stuff together to dispel it, well, they brought the loss upon themselves then, no?
|
April 30th, 2007, 10:22 PM
|
|
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: 60 Player MegaGame Discussion Thread
I just tested the flag mod - it seems to work so that fixes that problem.
|
April 30th, 2007, 10:40 PM
|
|
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: 60 Player MegaGame Discussion Thread
You should probably combine the flags and 60-nations into a single mod. I was thinking of doing that myself after the patch came out.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|
April 30th, 2007, 10:54 PM
|
|
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: 60 Player MegaGame Discussion Thread
Is it as simple and cutting and pasting the contents of the mod into one? <<<< Knows nothing about mods.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|