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  #41  
Old June 19th, 2001, 08:33 PM
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Jubala Jubala is offline
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Default Re: Best satellite design?

quote:
Originally posted by zenbudo:
I currently play a modded Devnullmod, and mines have become useless. Any fleet can pretty much bulldoze a minefield nowadays. *sigh*


A modded mod? Wow...

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  #42  
Old June 19th, 2001, 09:44 PM

rdouglass rdouglass is offline
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Default Re: Best satellite design?

quote:
Originally posted by zenbudo:
I was just happy when I discovered the Religious Talisman and pretty much don't have to worry about 'to hit' modifiers on Sats anymore. Throw in a few Shield Depleters with beam weapons and anyone coming through that warp point is in trouble!

I've found lately, however, that some AI put multiple shield generators on their sats...let me tell you, having an entire dreadnought only able to take out one or two sats a turn is ANNOYING...



Are you currently using only PDC on them? I have found that with a PPB and Talisman equipped Battle Cruiser (and regular shields on the sat's of course), I can take out 10-12 sats per combat turn.

I'm not using any 'packaged' mod's - only a few to change production / system setup / etc and not battle situations...
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  #43  
Old June 20th, 2001, 03:11 PM
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Default Re: Best satellite design?

rdouglass: Heh...no doubt! A couple of things, though: Devnullmod's satellites are bigger (up to 160kt!), and the PDCs can't target sats -- only seekers -- but has minesweeping ability. So essentially, satellites are more useful, and mines less so. Also, there are different weapon mounts for the sats, too, so they can actually be dangerous against starships now. [in a nutshell]

Jubala: Yup, a modded mod. I added one or two things and deleted one or two things for play balancing. I also incorporate some elements of other peeps' mods to basically make a fun 'master mod' (like Tampa's sounds with Devnull's components). I actually go through every single change item-by-item in order to approve them for the master mod. Let's see...the current size of the full mod with new races and everything: 84MB. (I also substituted the a lot of in-game graphics (components, events) for others)

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