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  #41  
Old April 3rd, 2007, 08:27 AM

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Default Re: War!

Hey guys. About the crowns - I don't know why, but they've been on every MP game I've played. They're VPs, but if you don't have a victory point victory condition they don't count for anything except a slight contribution to dominion spread.

If you did have VPs as a victory condition you'd know because the VPs would be shown with the other graphs, along with a horizontal line marking the number required to win.

You can see the contribution to dominion spread by right clicking on a province with a temple, then clicking the Temple button in the bottom right. It tells you the number of candles produced on average per turn from each source, multiplied by 10 to give whole numbers. Victory points are shown on there as a source of dominion, I think.
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  #42  
Old April 3rd, 2007, 11:31 AM

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Default Re: War!

"Preemptive Resistance", then? It seems the Witch Kings speak with forked tongues.

Justify your attack how you will, the Vanir are glad to fight when given cause. We will cut your archers down even while foul poison burns in our veins.

And ten brave fighters? We counted only six, though four of the poisonous monsters were also slaughtered. Ridding the world of those things may have been worth the cost in Vanir blood.
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  #43  
Old April 3rd, 2007, 08:43 PM
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Default Gol Amrod

We hereby advise the nation of Lanka that they appear be in violation of the Laws of Marverni, Article 59, Paragraph 876, section C, which clearly states:

876. ART. 59. MONKEYS

(C) No monkeys allowed on Fortress Grounds.


-- Secretary to the Bailiff, Marverni Ministry of Justice
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  #44  
Old April 4th, 2007, 10:53 AM
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Default Re: Gol Amrod

HAHAHAHAHAHA!!!!!!!!

<Quote>
We hereby advise the nation of Lanka that they appear be in violation of the Laws of Marverni, Article 59, Paragraph 876, section C, which clearly states:

876. ART. 59. MONKEYS

(C) No monkeys allowed on Fortress Grounds.


-- Secretary to the Bailiff, Marverni Ministry of Justice
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  #45  
Old April 4th, 2007, 08:12 PM
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Default Re: Newb Network EA Aran (Full)

Marverni offers congratulations to Arco on their apparently most excellent recovery from a somewhat unfortunate start!

In contrast, Marverni's rapid early expansion came to a crashing halt when it became embroiled in conflict with other nations. Our researchers have all had to take up part time employment as clergy, to plead with our Pretender to forgive us for our imprudent strategies, and return to Aran.

-- Marverni Ministry of Foreign Relations
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  #46  
Old April 5th, 2007, 02:10 AM

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Default Re: Newb Network EA Aran (Full)

Good game everyone! It looked like I got smushed, teaching me the lesson of what happens when you pick a fight with the Vans before your anti-Van research is done. Doh!
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  #47  
Old April 5th, 2007, 06:50 AM

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Default Re: Gol Amrod

Quote:
vfb said:
We hereby advise the nation of Lanka that they appear be in violation of the Laws of Marverni, Article 59, Paragraph 876, section C, which clearly states:

876. ART. 59. MONKEYS

(C) No monkeys allowed on Fortress Grounds.


-- Secretary to the Bailiff, Marverni Ministry of Justice
We do respect Marverni wise law. You can see we were not on the ground but were climbing on your fortress walls following the usual habits of monkeys. We don't want to break any rule here
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  #48  
Old April 5th, 2007, 10:38 AM
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Default IP Address Change

For those in the EA Aran game connecting to an IP address instead of bemura.dyndns.org, the address has changed and is now:

124.84.188.21
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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  #49  
Old April 5th, 2007, 10:46 AM

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Default Re: IP Address Change

Ergh, just tried to play my turn, connected, and then it hung when I ended. Oh well. I'll check the forums each time first henceforth.
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  #50  
Old April 5th, 2007, 04:06 PM

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Default Re: IP Address Change

Sauromatia has fallen. The Serpent King fled from battle and died in the wilderness. The Witch Kings have been rooted out and the flayed skins they used for banners burned in a funeral pyre.
The attack on Vanheim has been repaid tenfold.

Now, perhaps the Vanir can have peace again, and bring the word of Shaiar to the heathen lands that have been allowed to remain unenlightened while we dealt with the Serpents.

Sveigder, Prophet of Shaiar


OOC,

A good fight, K. I was actually worried for a bit early on. The hydras were less of a threat than I expected, but the poison arrows were deadly.
I'm not sure what anti-Van research you were planning, so I can't say if it would have helped. Vanheim is a serious bless rush position and the only real counter this early is another bless nation or a serious SC pretender. Vanheim may well not win, the late game isn't strong, and I'm not very good at it, but it's very hard to keep them from taking out at least the first target.
Thanks for volunteering to be that first target
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